As rFactor 2 uses a forward renderer, this game works very nicely with my stereo 3D setup with probably little or no thought on the part of ISI, and I hope that future graphical updates (official and mods) will take this method of viewing into account, and not break anything! If you guys at ISI really haven't seen your game in 3D, take a look, it's great seeing your creations this way... really brings them to life. For graphics devs and graphical effect mod makers, there's a nice pdf here by nVidia on the subject, though it applies just as much to alternative solutions. It goes into some mathmatical detail which most people won't need to know, but the basics are super important. I don't expect to use every possible effect when I'm gaming in stereo, as some are seemingly difficult or hard to optimise for anything other than a post-process (which are notorious for breaking 3D), but it's a real shame when something basic (like smoke) dooesn't work properly and renders completely flat at screen depth. Anyway, just thought I'd write this thread to encourage others to try this game out in 3D, and let the devs know not to break anything for their 3D users, or at least identify what does break 3D (we 3D fans will let you know about that, don't worry) and allow us the ability to disable those specific things. I'd suggest people post any thing stereo 3D related in this thread to keep the forums organised. This place is a bit of a mess at the moment.