Can someone explain what StaticSwitch=100.00 means in a reflector? What purpose it serves? In fact, is it possible to get more detailed documentation of what each line means? Perhaps even just in the form of commenting the Joesville SCN file...
IIRC, static switch is the range from the current camera at which a static mapper is no longer updated.
Thanks, that's good to know. Reflections are my only real issue on the track I'm currently working on (save being unable to animate decals etc.). I've created a large internal skybox which is reflected... by about half the track in what might be random patches, what might be extremities. At other parts it seems to be ignored and the external (bright) sky is reflected instead. All three reflection types as well as the mirrors in-cockpit fail to play nicely with it in the same manner - reflected in some places, never everywhere. Is there some box I can check or TDF entry I can add? Some material property I can assign that states 'reflect all of this at any distance' or would it help to break the skybox up in to sub-objects?