State of Multi-Threading

Discussion in 'rFactor 2 Technical & Support' started by Max Dralle, Mar 16, 2017.

  1. Max Dralle

    Max Dralle Member

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    Hi all.

    Like the title says, I was wondering, what the actual state of multi-threading is, because "sim threshold" is not present in the player.json anymore and adding it manually does nothing, but it disappears automatically when I exit the game.

    So, is multi-threading binned for good or is there a chance that it will come back one day ?

    Mainly, I'm asking because on some tracks, I sometimes get pretty low fps (~40) in stereoscopic 3D mode and that seems way too low, considering my system specs (see signature).

    TIA,
    Max
     
    Last edited: Mar 17, 2017
  2. Lazza

    Lazza Well-Known Member

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    @Max Dralle It seems likely you're GPU bound, so extra CPU multi threading isn't going to help anyway. What does Ctrl-C show?
     
  3. Adrianstealth

    Adrianstealth Well-Known Member

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    If your in 3D you need to seriously run on very low graphic details

    & reduce the resolution as much as you can stand , the sim will be much better this way

    Shoot for average fps of around 100fps
     
  4. Max Dralle

    Max Dralle Member

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    Thanks for your feedback, guys.

    I'll check what crtl-c shows, when I get back home, but I somewhat doubt, my OCed GTX1070 is the bottleneck for a DX9 based game ... ;)

    All I'd need for fluid gameplay is a minimum of 60fps with vsync and tripple buffering enabled and on most of the tracks my GPU usage hovers between 40 & 60% using that setting.

    I also noticed that eg. on the the Nordschleife (on of the tracks that gives me low fps), reducing the track details does not result in higher framerates, hence I suspect the CPU being the show stopper.

    However, I'll try ctrl-c and fiddle around with more in game settings, like details of oppenent cars etc.

    Cheers,
    Max
     

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