"Stabilize Horizon" didn't work as expected in VR

Discussion in 'Bug Reports' started by Ernie, Jul 27, 2018.

  1. Ernie

    Ernie Registered

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    Tested the new "Stabilize Horizon" feature today at Sebring for the first time.

    I tried it on "high" first, but i have not seen any effect. The cockpit was 95% fixed and the horizon was jumping like mad. It was almost like "Stabilize horizon=off".
    On "low" setting i noticed a more stable horizon, but not that much i'd like to have it.

    So i checked it without VR and it seems, that it works on monitor as expected. And "low" had a minor stabilizing effect than "medium" or "high".

    But in VR it seems that only "low" works as it should be, but on "medium" and "high" the effect becomes less and less. It's like the parameter to scale the effect up is reversed in VR.

    Sadly the new feature isn't usable for me right now, because on "low" the horizon isn't stable enough (for my liking). On "medium" it's even weaker, and on "high" the effect is almost non-existent (like a fixed cockpit).
     
  2. Andregee

    Andregee Registered

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    Can confirm it for VR.
     
  3. tlsmikey

    tlsmikey Registered

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    Yes, same here.
     
  4. Ernie

    Ernie Registered

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    Just made 3 quick videos.
    I tried to avoid any movements while driving and hold my head steady. Not perfect, but you should see the effect (or non-effect).
    Just focus on difference in movement of the car hood/cockpit and also the horizon.

    Stabilize horizon = low


    Stabilize horizon = high


    Stabilize horizon = off


    PS: Sorry for the left-shifted perspective, but it seems that my OBS settings were a little bit off.:confused:
    PPS: I should have recorded the footage with my Oculus Rift on a desk or stable basis, but that came into my mind just too late.:rolleyes:
     
  5. Lazza

    Lazza Registered

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    On a monitor only here, Low definitely has more effect than High. High is quite subtle, even on what I'd consider a very bad case scenario (Meganes at Bathurst, specifically on the approach to T2) and with low-FOV I have to actually look at the cockpit, not the road, to see the cockpit moving around over the bumps.

    With the setting on Low the cockpit movement is pronounced, and does a very decent job of smoothing out the jolts. While I can see scope for one more higher setting which aims to completely remove bumps for those that want it that way, for my purposes the existing strongest setting (Low) does suffice.

    I'm curious that you thought a monitor showed more stability with the setting on high? I've turned off all head movement/vibration, so with Stabilize Horizon = Off the camera is locked rigidly to the car - no cockpit movement at all.
     
  6. Ernie

    Ernie Registered

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    My experience on monitor was, that the horizon on "low" is jumping more than on "high". But the increased stabilization on "high" leads to a (negative) side effect. The horizon gets some kind of small vibrations, even if it's overall more stable. Difficult to describe.

    I wish it would all work more like the RealHeadMotion plugin. On monitor and of course in VR.:rolleyes:
     
  7. blanes

    blanes Registered

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    So we still have no Lock to Horizon for VR ? Really hoped this would be implemented by now. I am unfortunately one of those that get really ill very quickly unless Horizon is locked and for that reason have not enjoyed rF2 for far too long now as I no longer race flat screen.

    Is there a technical reason whey the devs cannot have similar setting that works perfectly in all other sims ?
     
  8. Lazza

    Lazza Registered

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    @blanes This is one of the more outdated threads on this topic (the bug above has been fixed - stabilize horizon works more on High than on Low), but there's no horizon 'lock'. I can't see any technical reason they couldn't add a couple more levels of stabilization, perhaps 1-5 instead of having words and perhaps running out of clear options, but they haven't done it yet despite some people still desiring a stronger effect (I see no reason they couldn't have many more levels, graduated between a low strength and a full lock).

    An actual lock and how practical that is perhaps another discussion, but I hope they do provide more levels on this at least.
     
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  9. blanes

    blanes Registered

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    Thanks Lazza and appreciate your reply. Just before I actually decided to jump in and try rF2 vr after a very long time which I have been loathe to do because of how sick I got last time. Well happy to say I found exactly as you said, tried High Stabilize Horizon first followed by Low and immediately realised it must have got fixed. But as you say it is still not properly locked and I would say is about 60 or 70% there.

    So for me it is still a struggle though definitely improved somewhat and I managed to do a few laps. If only the devs would realise how devastating in terms of ill effects this is to many VR users. For people that do not experience it then they probably cannot understand why anyone would want the horizon totally stable. If enough of us are vocal I guess at some point they may just fix it completely but I gotta wonder why in blue hell they did not do that from the get go as it is obviously a setting they have total control over. Thanks again.
     

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