Spring Polys

Discussion in 'Car Modding' started by Kristoff Rand, Mar 8, 2012.

  1. Kristoff Rand

    Kristoff Rand Registered

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  2. Johannes Rojola

    Johannes Rojola Registered

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    I guess it depends on how much the spring is visible in normal playing situation. Sure, spring is quite tough object to get right with very few polys. But being somewhere around 500 it looks pretty good.

    What kind of car is this?
     
  3. Kristoff Rand

    Kristoff Rand Registered

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    a stock car... most everything will be hidden most all the time. except for someone who might zoom in free camera.
     
  4. Kristoff Rand

    Kristoff Rand Registered

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  5. Johannes Rojola

    Johannes Rojola Registered

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    I wouldn't mind people zooming in to obscure places of the car with free camera. I'd be only concerned of parts that can be seen in normal playing situation, or in a rollover situation which is quite common in stock car racing.
     
  6. anthing

    anthing Registered

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    I wouldnt add springs and other stuff that I cannot see in normal situation. Sure its nice to have details but the cars are meant to be driven :)
     
  7. RMachucaA

    RMachucaA Registered

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    use a double sided cylinder with an alpha texture map. Looks almost as good at 1\100 the cost.
     
  8. lordpantsington

    lordpantsington Registered

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    As little as possible.
     
  9. feels3

    feels3 Member Staff Member

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    It depends on car what are you doing.

    If it is open wheel and spring are visible then give more polys.

    I did some tests on my track and I noticed that amount of polys doesn't make big difference for rf2.

    My track has already about 350k polys.
    I increased amount of polys twice and I noticed only 5-10% performance lost.

    So don't worry about that, more important are materials than polys.

    Besides, good looking suspension is always very appreciated :)
     
  10. websta

    websta Registered

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    An alpha textured cylinder with top and bottom poly's deleted is a good optimised method, in nascar you dont get to see a lot of spring most of the time.
    For open wheeled vehicles I have used 3dsMax's dynamics object 'spring' which is highly adjustable in terms of polycount. To keep the count low I use only three sides, delete the end poly's and make sure all are one smoothing group.
    Hope this helps
     
  11. Kristoff Rand

    Kristoff Rand Registered

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    hmmm show me that.
     
  12. mianiak

    mianiak Registered

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    It's a Primitive in 3dmax,
     
  13. Kristoff Rand

    Kristoff Rand Registered

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    well hell yeah... that a lot lower poly and quick and easy. thanks.
     
  14. websta

    websta Registered

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    once created it can be animated and/or used as a dynamic object or (in this case) collapsed to editable poly for use as a static model.
     

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