Spa 2019 wec 6h version

Discussion in 'Modding' started by Frederick Alonso, May 29, 2020.

  1. Frederick Alonso

    Frederick Alonso Registered

    Joined:
    May 29, 2020
    Messages:
    8
    Likes Received:
    7
    Hey guys. I'm new here, live in Belgium and a few months ago I switched from hardcore Assetto Corsa modder to rfactor 2. I really love the physics of the cars. But on topic now. Spa Francorchamps has always been close to my heart. A visit there takes me 2 hours to drive, but I always love being there so I am a big fan of the real thing.

    I have my own Spa 2019 version with new chicane. Not the form but surroundings and a lot details. Being there at the wec 6h I made many photos with my Canon so I was able to build upon assetto's attempt of Spa as a guide for 3d model but I have seen many things that where not correct. I even took measures on the photos to scale it perfectly. Also many green colors where not correct on the asphalt which to my opinion create that awesome feeling of the circuit. Too small curbs for example above the kemmel straight I fixed 45 unreal things.. (Don't read this as critic please. I love their work and efforts and enjoyed it a long time.) The chicane entry is spot on now. So I upgraded that track so you can enter the chicane like the real race cars do. They don't bump at entry but slip more due to gforce if you enter to fast. Seen this in real as well.. Even filmed it. The racecars go higher on the green asphalt and down on the sausage curb. In assetto competizione and old version they did not even noticed all these things so you drive flat over a high bump curb..

    Anyway. I love my version a lot and would love to get all info to transfer it to rfactor. I made my own grass 3d model with some areas where grass is greener, flower areas, placed 100 meter boards on the grass that you can hit. Go wider on the curbs. Updated many textures as well and even placed a small plastic pole at pit entry like the real circuit has. Tried to make my textures colors almost photo realistic. Some plastic warp Total advertising on the tyrewalls..Too long list to write down.

    Would be great to mod it futher and make the track just perfect for rfactor.

    So I have the 3D model and all textures. I use blender for 8 years now and updated 60% on this 3d model over the last 5 years. I found a few tutorials but it's still very unclear for me how to get it into rfactor2 with gjed

    All help welcome. Would be great to collaborate on sound fx for the tribune. In real life the metal tribune is a massive reverb. An Rsr porsche passing while having earplugs is not enough. It's so damn loud and screaming.. not one game got that right. A second version for start grid before eau rouge to have a clio cup or porsche cup for example. The circuit in real life used two pit and start grids for a porsche cup and wec race for example. Many great ideas I would like to offer here.
     
    Last edited: May 29, 2020
    Juergen-BY, juanchioooo and pascom like this.
  2. Frederick Alonso

    Frederick Alonso Registered

    Joined:
    May 29, 2020
    Messages:
    8
    Likes Received:
    7
    Why do it all alone if we can collaborate and maybe make it one of the top mods for rfactor2. ;) Would love doing a multiplayer on it with the community here.
     
    juanchioooo likes this.
  3. Frederick Alonso

    Frederick Alonso Registered

    Joined:
    May 29, 2020
    Messages:
    8
    Likes Received:
    7
    Notice the green asphalt transition on the red curb. This is the first right of chicane. 70487122_10219047241628016_5788455590938279936_o.jpg 59440916_10217965503305234_7536328562526126080_o.jpg 60078602_10217965504465263_1084873103625945088_o.jpg 59685113_10217965506145305_3273433921924104192_o.jpg
    Tyre wall on the left is futher away..Also curb area is wider here in real life..Almost 2 car widths. Picture 2 here also confirms this. This picture was taken after small rain. Love how the water evaporates due to the sun and race heat. 59543003_10217965732670968_1766479358324637696_o.jpg
    The entry of chicane. Notice the right green triangle shaped asphalt. 71116915_10219047243748069_171693241802948608_o.jpg
    The 90 left after bruxelles also here.. see how wide the curbs are compared to the cars.. 70851307_10219047244308083_4564525447861239808_o.jpg
     
    Last edited: May 29, 2020
  4. Frederick Alonso

    Frederick Alonso Registered

    Joined:
    May 29, 2020
    Messages:
    8
    Likes Received:
    7
  5. Frederick Alonso

    Frederick Alonso Registered

    Joined:
    May 29, 2020
    Messages:
    8
    Likes Received:
    7
    upload_2020-5-30_2-47-34.png upload_2020-5-30_2-48-15.png
    In assetto for example you can see the difference on car behavior like the real thing ;) Hopefully I can get it to Rfactor.. upload_2020-5-30_2-54-22.png
     
    juanchioooo likes this.
  6. Frederick Alonso

    Frederick Alonso Registered

    Joined:
    May 29, 2020
    Messages:
    8
    Likes Received:
    7
    I need help with how to transfer for example my gjed 3d circuit to rfactor. What is the bare minimum.
    What about the animation files? How to make those and are they needed?
    Also as I mentioned someone that can help with the audio effects on track? Like reverb on tribune alone?
    I want to point out that I will update this track every year so we have an up to date Spa version at all times.
     
    juanchioooo likes this.
  7. Mauro

    Mauro Registered

    Joined:
    Oct 14, 2011
    Messages:
    1,622
    Likes Received:
    2,318
    juanchioooo likes this.
  8. Frederick Alonso

    Frederick Alonso Registered

    Joined:
    May 29, 2020
    Messages:
    8
    Likes Received:
    7
    Mauro, I do noticed it was not supported anymore but how can I do it instead? Waiting for rfactor itself to release something in the future or still go for gJed with some workarouds maybe?
     

Share This Page