Is there any diference in the sound engine from devmod to single player,because i having a hard time getting the same sound in single player that i have in devmod.... Most of the problem is the last sample in POWER and the engine himself is diferent. Scrip below // inside coasting VS_INSIDE_COAST_ENGINE_1=0.90,Evo_Sounds\File0012.wav VS_INSIDE_COAST_ENGINE_2=1.30,Evo_Sounds\File0015.wav VS_INSIDE_COAST_ENGINE_3=1.60,Evo_Sounds\File0013.wav VS_INSIDE_COAST_ENGINE_4=2.00,Evo_Sounds\File0014_B1.wav // inside on-throttle VS_INSIDE_POWER_ENGINE_1=0.90,Evo_Sounds\File0012.wav VS_INSIDE_POWER_ENGINE_2=1.30,Evo_Sounds\File0017.wav VS_INSIDE_POWER_ENGINE_3=1.60,Evo_Sounds\File0019.wav VS_INSIDE_POWER_ENGINE_4=2.20,Evo_Sounds\File0017.wav VS_INSIDE_POWER_ENGINE_5=2.30,Evo_Sounds\2jz_limiter.wav VS_INSIDE_ENGINE_STARTING=1.00,Evo_Sounds\File0021.wav // ENGINE (OUTSIDE) // outside coasting VS_OUTSIDE_COAST_ENGINE_1=1.00,Evo_Sounds\File0002.wav VS_OUTSIDE_COAST_ENGINE_2=1.50,Evo_Sounds\File0005.wav VS_OUTSIDE_COAST_ENGINE_3=2.00,Evo_Sounds\File0003.wav VS_OUTSIDE_COAST_ENGINE_4=2.20,Evo_Sounds\File0004_B1.wav // outside on-throttle VS_OUTSIDE_POWER_ENGINE_1=1.00,Evo_Sounds\File0002.wav VS_OUTSIDE_POWER_ENGINE_2=1.50,Evo_Sounds\File0009.wav VS_OUTSIDE_POWER_ENGINE_3=2.00,Evo_Sounds\File0010.wav VS_OUTSIDE_POWER_ENGINE_4=2.50,Evo_Sounds\File0008.wav VS_OUTSIDE_POWER_ENGINE_5=2.80,Evo_Sounds\2jz_limiter.wav VS_OUTSIDE_ENGINE_STARTING=1.00,Evo_Sounds\File0011.wav // ATTENUTATION EngineAttenInside=(1.0, 0, 1.0, 0.021) //(<range>,<oldShape>,<ambient>,<expShape>) EngineAttenOutside=(1.0, 0, 1.0, 0.01) ShiftAttenInside=(1.0, 0, 1.0, 0.021) ShiftAttenOutside=(1.0, 0, 1.0, 0.01) OtherAttenInside=(1.0, 0, 0.1, 0.022) OtherAttenOutside=(1.0, 0, 0.1, 0.01) playerEngineVolumeMinimum=0.5 playerEngineVolumeThrottleFraction=0.7 playerEngineVolumeRevFraction=0.6 non-playerEngineVolumeMinimum=0.14 non-playerEngineVolumeThrottleFraction=0.13 non-playerEngineVolumeRevFraction=0.0 // ENGINE THROTTLE-POSITION MIX EngineLoadBlendInside=(0.05,0.9) //(0.1,0.7) EngineLoadBlendOutside=(0.05,0.9) //(0.1,0.7) EngineRPMPowerInside=0 { MinimumRPM=1.00 // above zero, but low enough to hear engine stall MaximumRPM=2500.00 // must overlap properly NaturalRPM=2300.00 // engine RPM at which sample was recorded } EngineRPMPowerInside=1 { MinimumRPM=1497.00 // must overlap properly MaximumRPM=5000.00 // must overlap properly NaturalRPM=4600.00 // engine RPM at which sample was recorded } EngineRPMPowerInside=2 { MinimumRPM=4001.00 // must overlap properly MaximumRPM=7500.00 // must overlap properly NaturalRPM=4600.00 // engine RPM at which sample was recorded } EngineRPMPowerInside=3 { MinimumRPM=6501.00 // must overlap properly MaximumRPM=8310.00 // must overlap properly NaturalRPM=4600.00 // engine RPM at which sample was recorded } EngineRPMPowerInside=4 { MinimumRPM=7900.00 // must overlap properly MaximumRPM=8600.00 // must overlap properly NaturalRPM=4600.00 // engine RPM at which sample was recorded } EngineRPMCoastInside=0 { MinimumRPM=1.00 // above zero, but low enough to hear engine stall MaximumRPM=3500.00 // must overlap properly NaturalRPM=2300.00 // engine RPM at which sample was recorded } EngineRPMCoastInside=1 { MinimumRPM=2497.00 // must overlap properly MaximumRPM=4500.00 // must overlap properly NaturalRPM=4600.00 // engine RPM at which sample was recorded } EngineRPMCoastInside=2 { MinimumRPM=3501.00 // must overlap properly MaximumRPM=7000.00 // must overlap properly NaturalRPM=4600.00 // engine RPM at which sample was recorded } EngineRPMCoastInside=3 { MinimumRPM=6501.00 // must overlap properly MaximumRPM=8600.00 // must overlap properly NaturalRPM=4600.00 // engine RPM at which sample was recorded } EngineRPMPowerOutside=0 { MinimumRPM=1.00 // above zero, but low enough to hear engine stall MaximumRPM=2500.00 // must overlap properly NaturalRPM=2300.00 // engine RPM at which sample was recorded } EngineRPMPowerOutside=1 { MinimumRPM=1497.00 // must overlap properly MaximumRPM=4500.00 // must overlap properly NaturalRPM=4600.00 // engine RPM at which sample was recorded } EngineRPMPowerOutside=2 { MinimumRPM=3501.00 // must overlap properly MaximumRPM=7500.00 // must overlap properly NaturalRPM=4600.00 // engine RPM at which sample was recorded } EngineRPMPowerOutside=3 { MinimumRPM=5501.00 // must overlap properly MaximumRPM=8310.00 // must overlap properly NaturalRPM=4600.00 // engine RPM at which sample was recorded } EngineRPMPowerOutside=4 { MinimumRPM=8080.00 // must overlap properly MaximumRPM=8600.00 // must overlap properly NaturalRPM=4600.00 // engine RPM at which sample was recorded } EngineRPMCoastOutside=0 { MinimumRPM=1.00 // above zero, but low enough to hear engine stall MaximumRPM=3500.00 // must overlap properly NaturalRPM=2300.00 // engine RPM at which sample was recorded } EngineRPMCoastOutside=1 { MinimumRPM=2497.00 // must overlap properly MaximumRPM=4500.00 // must overlap properly NaturalRPM=4600.00 // engine RPM at which sample was recorded } EngineRPMCoastOutside=2 { MinimumRPM=3501.00 // must overlap properly MaximumRPM=7000.00 // must overlap properly NaturalRPM=4600.00 // engine RPM at which sample was recorded } EngineRPMCoastOutside=3 { MinimumRPM=6501.00 // must overlap properly MaximumRPM=8500.00 // must overlap properly NaturalRPM=4600.00 // engine RPM at which sample was recorded }