Sound Update

Discussion in 'Wish Lists' started by Cuda71, Apr 4, 2021.

  1. Cuda71

    Cuda71 Registered

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    I guess most of us will agree that rF2 isn´t the best sounding race sim around.
    This is such a pity, because a sensible sound is way more immersive than any graphics / PBR update for the tracks. Therefore I really would appreciate an update on the engine sounds. I am sorry to say that none of the rF2 cars is able to create goosebumps. AC and ACC do it so much better (unfortunately).
    I just came across the YT channel of "19Bozzy92" who has probably recorded any race car around, with a tremendous effort. The latest videos are produced with 3D binaural recording technique - it´s a blast ! (please use headphones).
    So, S397, if you need any expertise, get in touch with this guy. He knows how to do it.
    (Just to make it clear - I am in no contact with 19Bozzy92, nor do I know him personally. He just makes the finest sound videos on YT.)
     
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  2. davehenrie

    davehenrie Registered

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    recording sounds is a great start, but then choosing the proper sound engine and converting all the samples to that format would probably take a great deal of time. Look at one of the older unprotected cars to see how many samples are used for each car. I'm not saying it would not be worth it, I agree whole-heartedly, but I wonder if S397 would pay the cost of licensing a new sound engine and then going back to re-do every single car. Then you also have the out of date or 3rd party modded cars...who would convert those?
     
  3. Lazza

    Lazza Registered

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  4. Rastas

    Rastas Registered

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    This one sounds great :D
     
  5. mantasisg

    mantasisg Registered

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    There was once a video from MidOhio which combined RL racetrack sound with game footage. I think it was not even rF2, but rF1, not sure. The point is that difference was insane. Solely by sound the immersion at least doubled. But sound is a very complex physical property. Now that I think about it, it is little different from light. Sound waves would bounce off everything and blend in together. The world of sound is truly amazing. IDK if S397 even ever think about sounds. They must be so full of just bugfixing, and cleaning up everything whats just not right as how it is right now... thats why we can't have nice things like further AI development, or further physics develompment or anything truly bold and really really impressive... who knows. Maybe we just need to stop dreaming and enjoy what we have.
     
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  6. doddynco

    doddynco Registered

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    There's so many features the sound engine needs.

    Dynamic reverb. (Short reflections are very prominent at close range, particularly when the car is moving towards you as the sounds bounce from nearby surfaces. When the exhaust is in direct sight the reverb is minimal relative to the engine note.

    Add in a second reverb (long and soft ambient reverb takes over as the car moves further away)

    Latent sound sources (you see the bang and then you hear it)

    Kind of related to the last one. Integrate latency and amplitude into the doppler effect. (This would contribute to the 'wall of sound' you get when a car passes at speed.

    Dynamic eq (again the rasp of the exhaust is something you hear mainly from the rear and when the car is moving away. You need a high shelf filter on each engine sound source, modulated by the yaw and velocity relative to the camera.
     
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  7. nolive721

    nolive721 Registered

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    Surely it isn’t easy but I guess his point is that other sims devs actually put effort in it

    RRE is a great example where it seems only 1?dedicated guy is doing the cars sounds and the output he delivers is the best I experience from any Sim I own
     
  8. nolive721

    nolive721 Registered

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    @OP

    You know looking at the weak reply from your initisl message I am wondering if people really bother about sound in this Sim or are just disappointed about such limited communication from the devs on the topic

    I had a session at night at Soa in ACC yesterday and the onboard sound from my lambo was so immersive

    Impossible for me to go back to RF2 after that unfortunately despite all the qualities this Sim has
     
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  9. YusufC51

    YusufC51 Registered

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    I agree, I've always found the sounds in rF2 to not be great especially after comparing them to the sounds of the real versions of the cars. If you look at any onboards of the Ferrari 488 GTE such as the ones on the FIAWEC YouTube channel you'll find that the car in rF2 sounds very different to the car in real life. It's times like this that I wish rF2 allowed you to easily replace the sounds of its cars like what AC allows you to do.
    Onboard #51 Ferrari 488 GTE at Spa IRL:

    Ferrari 488 GTE at Spa in rF2:
     
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  10. davehenrie

    davehenrie Registered

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    One sounds like a Hoover and the other like an Electrolux. But it really SHOULD sound like this:
     

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