I got my Oculus last week. I could test in rF2 and iRacing. Some difference between them, but mainly I think rF2 driver position in cars I tested, and driver body: hands, legs, arms, movement of arms on the wheel are not very worked or sure they were developed for non-VR system. In that case I think rf2 could work in this aspect a lot because VR users would have a big difference experience with that. Another thing I expect Studio 397 could work for next updates is FFB. I don't know if it's possible put an "Auto" button to get optimal FFB multiplier, also there is a similar option in iRacing very very useful. Third is saving options and settings for each car, for example different configuration in wheel buttons, different shift keys, different pedals ... And of course, is stupid when I use a different skin or car into a same series, and we must configure again all options. I mean, if I configure options, FFB, etc in a Clio, if we go to another Clio now we have to set again.