Some one that could help with a Formula E mod?

Discussion in 'Vehicles' started by Kazki733, Apr 24, 2017.

  1. Kazki733

    Kazki733 Registered

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  2. Doogal

    Doogal Registered

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    Not for $179 I couldn't....
     
  3. Kazki733

    Kazki733 Registered

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    but u could if u had the money?
     
  4. TheMattyOnline

    TheMattyOnline Member

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    I'm amazed, given the popularity of Formula E, that no one has looked at doing a decent mod. It would be awesome to race, even better if we could get some nice street circuits do everything as well ;)
     
  5. Navigator

    Navigator Registered

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    Well, I already got all the physics for this car.......
    So if someone makes a model; it could become a nice mod ;)
     
  6. Kazki733

    Kazki733 Registered

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  7. Navigator

    Navigator Registered

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    Are you asking me?
    If so; sorry mate, I can't model or do "anything like that"........no paint, no model. I can open Blender, load a gmt, export it and thats about it ;)

    I also can't commit to a project nowadays. I have all physics ready for an FE mod; that can be used and I offer to do the fine-tuning if the model is there, but thats it.
     
  8. rubennaatje

    rubennaatje Registered

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    I think he's asking if you could use that model for the mod. Like if he or someone else bought the model and gave it to you to create the mod.
     
  9. Kazki733

    Kazki733 Registered

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    Right on point
     
  10. Navigator

    Navigator Registered

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    Well, if the model is working in game; I just have the physics. If the model has to be set in game and there are problems with that; there is not much I can do to be honest.

    But I have all physics; hdv, flex chassis, tgm tyres, engine and so on.
     
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  11. Pauli Partanen

    Pauli Partanen Registered

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    You should share it with the team :)
     
  12. Navigator

    Navigator Registered

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    Its not that simple; I had specific things in mind when I made those physics.
    It has to be just right and tested if still okay as intended. Just handing it over may compromise things and I don't want my work to be "halfway there".

    I also would like to know if this is a league (what I think it is) or a modding team?
     
  13. Navigator

    Navigator Registered

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    Well, it is not for a league, thats fine but I don't know how to work out the rest of the stuff. (Had a pm)

    Yet again I offer something but get no answers and have to do all the communicating double. Someone wants it or not; I'm not going to carry it in.
     
  14. Doogal

    Doogal Registered

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    I can get it in the game, then pass it over to Navigator to sort the physics out, how does that sound?
     
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  15. Navigator

    Navigator Registered

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    I am confused now; are hou talking about that model or are member of the team? Either way; sounds fine to me. Finally someone to move forward.
     
  16. Doogal

    Doogal Registered

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    I mean the model Lightcruiser is offering?, not that one on turbosquid lol you would be wasting your money and time.
     
  17. Lightcruiser

    Lightcruiser Registered

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    Yeah, exactly
     
  18. Navigator

    Navigator Registered

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    Ah, I get it.
    Yes, that would be one, right?

    How do we go about this?
     
  19. Doogal

    Doogal Registered

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    Well I assume I get the car in game - then pass you the files to do your bit? For the time being I can use the files I need from another car (tweaked if needed) to get it running in game.
    As it stands atm after looking at the model - I have managed to get it converted to a format I can use so no major problems getting it in game, it is high poly tho (roughly about 178k faces) so you would definatley need someone to create lods at some stage. There are some glitches on the surface but I think these are to do with the texture rather than the model.
     
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  20. Navigator

    Navigator Registered

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    Yes, sounds like a great idea.
    But creating LOD's, that is......... those are the lines in the .gen file, right?
    Is that a specialty? In that case; anyone who is able to do so, can speak up now ;)
    Thanks, sounds good!
     

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