That capability was in rFactor...it's just it is up to modders and painters to work that part in. For painting you needed to do your rims chrome with an alpha channel.
"Chrome" means reflecting environment well. Almost like a mirror. I'm not sure if alpha channel may affect bias of cube in default shaders. But it's not all. Chrome will reflect a log of light (almost all) without dispersion. At this point I'm quite sure there is no matching default shader in rF.
Yeah I've seen it done quite effectively but I'm not sure it's a 'true' effect. Unfortunately I don't know the technicalities of this in rF1. I think the reflections in rF2 will make a big difference though. Haven't actually seen chrome/silver spokes or anything on any cars, I'll need to find out if it's supported properly in rF2.
This thread isn't boring but the people on it are annoying and I certainly am not toying any ideas they may be.... exploring?
Well i hope this week end will offer some news. August is coming we don't know much of this game who's supposed to be released in 2011...
ETA - Euskadi Ta Askatasun: http://en.wikipedia.org/wiki/ETA ASAP - Appalachian Sustainable Agriculture Project : http://www.asapconnections.org/