[SOLVED] [Solved!]Non parallel projection in VR (Pimax 5/8K)

Discussion in 'Wish Lists' started by Lole, Feb 17, 2019.

  1. Stevy

    Stevy Registered

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    #metoo
     
  2. Ricknau

    Ricknau Registered

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  3. JFRacing

    JFRacing Registered

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  4. BC23

    BC23 Registered

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  5. Lole

    Lole Registered

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    Hello everyone, with the Valve Index having canted display maybe we will have what we want and get those extra FPS we are looking for?!

    I tried iRacing, it's butter smooth and super sharp (and dynamics mirrors :) ), even with quite simple graphics this is what a good VR sim should be.

    @Marcel Offermans and @Christopher Elliott , please don't forget us and VR user in general (SPS).
     
  6. danalm

    danalm Registered

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    iRacing and AC both support non parallel projection. And the difference in performance is huge. I‘m really hoping that S397 implements this.
     
  7. DrivingFast

    DrivingFast Registered

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    Hello.

    Is the Rift S concerned about the lack of this feature?
     
  8. Lole

    Lole Registered

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    No, it's only a Pimax 5k/8k problem, and maybe Valve Index.
     
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  9. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    From this months Road Map

    VR Features

    We basically added two new things. Support for “IPD” or “World Scale” adjustments, which allow the fine tuning of the distance between the eye cameras in game. Some headsets have hardware controls for this too, but due to popular demand from people in our community we added this as a software feature too. This adjustment allows changing stereo separation strength, which leads to different perception of VR image and in some cases increases comfort. We’ve added key bindings to increase, decrease or even reset the IPD so you can map those and make adjustments while sitting in the cockpit (don’t adjust and drive though!).

    The second feature we added is for users of the Pimax (and possibly other similarly constructed headsets). It allows you to enable or disable a specific projection mode that respects the orientation of the displays in the headsets. On the Pimax they are canted. Setting this feature, that for now needs to be changed in the player.json text file, to “1” enables this new option for Pimax. As a side effect, rendering on Pimax becomes roughly 25% more efficient, which is a nice bonus.

    Below is an overview of both settings as they appear in your player.json:
    Code:
    "VR IPD Scale": 1,
    "VR IPD Scale#": "VR IPD Scale: Adjusts IPD distance
                     between eyes. 1.0 = default IPD 
                     distance, as reported by the HMD, 
                     below 1.0 = reduce, above 1.0 = 
                     increase",
    "VR Projection Mode": 0,
    "VR Projection Mode#": "VR Projection Mode: 0 = 
                     default, 1 = not in-plane displays
                     HMDs",
    
     
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  10. Manfredk2

    Manfredk2 Registered

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    great, thank you :):):)
     
  11. Lole

    Lole Registered

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    Thank you so much!!! :)
     
  12. Michael Jeffries

    Michael Jeffries Registered

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    Where is this in the player.json - i dont see the lines of code in there
     
  13. The Iron Wolf

    The Iron Wolf Member

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    You need to start game at least once after update to get those lines.
     
  14. Michael Jeffries

    Michael Jeffries Registered

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    Thank you!
     
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  15. danalm

    danalm Registered

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    Last edited: Jun 27, 2019
  16. JFRacing

    JFRacing Registered

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    Thank you Studio 397!!
     

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