Solutions for Bad quality shadows ? Aliasing and Lod according to the distance of the shadows

Discussion in 'Technical & Support' started by dadaboomda, Aug 20, 2017.

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  1. dadaboomda

    dadaboomda Registered

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    Hello everyone.

    I use directx 11 with both shadows settings in the game to the maximum.

    For me these settings are essential even if they use a lot of fps for my small gtx 780 overclocked.

    There are two very big problems with the quality of the shadows.
    Any possibility of improvement by any means would be welcome.

    PROBLEM 1:
    Aliasing on shadows enormous shadow blur malgres to the maximum. Especially when the shadows are at maximum. Can we do something, in the player.json, or other file? In the nividia control panel: Antialiasing Transparency ???? Adjusting texture sharpening in player.json? I really do not know....

    PROBLEM 2:
    Shadows sometimes appear late in the image.
    But especially and it is not realistic and ugly and unworthy of a simulation: the level of detail of the shadows is not progressive. From a distance and even quite close to the cockpit they are not very detailed and it is very ugly. And all of a sudden when the shadow is about 15 meters (about) the details on the shadow appear .... I think but I'm not sure it's called the level of detail (LOD) or it There may be a history of mip mapping but this is not my domain.

    Thanks for your help, it would serve a lot of players ...
    A response from studio 397 would be highly appreciated !!!!

    Sorry that's Google traduction.
     
  2. dadaboomda

    dadaboomda Registered

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    Transparence AA Can be solve the problem (or which AA method) ?

    Thanks
     
  3. SPASKIS

    SPASKIS Registered

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    You seem to be asking for too many things in a very short period of time. BTW do you think that this problem hasn't been reported yet?

    I'd recommend to better select your bullets. Devs do not typically answer this type of threads. Especially when they think that in a couple of hours you will start a new thread asking for something else.
     
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  4. dadaboomda

    dadaboomda Registered

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    A constructive response would be appreciated. Or no answer. But these kinds of answers do not bring anything positive.
     
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  5. stonec

    stonec Registered

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    1. Shadows are an old problem of gMotor, there is nothing you can do to improve shadow res other than using "max" shadows. Are you using DX11? DX11 build has a bit better shadows, it seems to me the resolution was slightly increased.

    2. Same story here, how shadow LODs work is mostly controlled by gMotor engine. Track maker has some level of control by adjusting MaxShadowRange in SCN. How this variable works exactly, I have never fully understood. But things like shadows moving on guardrails, you can't really do much about, other than to again use "max" shadows.
     
  6. SPASKIS

    SPASKIS Registered

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    It was an advice. Take it or leave it. I've personally asked for several features or reported bugs. In many cases devs won't reply. I still am waiting for an official reply for Radicals' LH weight balance presumable bug.
     
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  7. dadaboomda

    dadaboomda Registered

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    @SPASKIS :

    I misinterpreted your message, sorry. Thank you for your reply.

    @stonec:

    My shadows are max and shadow blur in quality. Sometimes I put the shadows "high" to gain fluidity.
     
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  8. dadaboomda

    dadaboomda Registered

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    I use directx 11 / shadows max / shadow blur quality now and I use AA transparency supersampling *4, with game AA level 5 (nvidia gtx 780 OC).
    I have more FPS I think with using game AA and game vsync (vsync "video").
     
  9. dadaboomda

    dadaboomda Registered

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    May be the option in the NVIDIA graphics settings "LOD bias distortion" can improvr the shadows.

    It can be fixed (clamp) or allowed.

    Think that "fixing" (clamp) or "allowing" can improve the shadows and play?

    I'm not sure about the difference!

    Thank you
     
  10. dadaboomda

    dadaboomda Registered

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    Activate supersampling sparse grid * 2 minimum to combat AA's shadows.

    Ask a very big computer ......

    LOD problem on the shadows not solved.
     
  11. dadaboomda

    dadaboomda Registered

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    GOOD NEWS.

    Marcel Offermans says today that :
    - shadows is on the top priority for the graphic part to improve :
    * performance
    * quality

    Just to remind :
    Actually the very worst setting for graphical performance is the shadows. Really the worst. So it is a good news.
     

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