- In-game, that slide with that amount of steering lock would have likely resulted in an insane, snap over-correction that would have shot the car off towards the right-side barrier like a missile.
or
- In-game you may have been able to correct the slide but with some unnatural, snap-correct correction in combination with an unnatural amount of little steering lock required compared to real-life. Sort of as if you're steering inputs and overall amount of lock required to correct the slide are based on a very small range and on a digital knife-edge. Just compare the amount of steering lock needed relative to the angle of slide in the video.
- In-real life it's 1. Correct slide, 2. hold it there for a split second or so, 3. return back to centre and the car continues it's way on forward, then for the most part you're done (there was some more small drama after those 3 steps in the above video but that video showcases a very extreme example). In-game many times you have this weird left-right-left wobblying of the car as if it just doesn't want to fully re-grip and get the slid over and done with. It's like after you correct and have the car back in line it's sometimes still inclined to do some weird and - dare I say - sloppy back and forth sliding when, instead, the slide should all be a thing of the past by then. I experienced this a few times with the new Superkarts in SCE - very, very frustrating and annoying. It's very easy to experience in the FR3.5 in RF2 as well.
I have never seen any slide in real life replicated exactly by another car, or any save of a slide replicated by another driver. Attempting to quantify exactly what outcome there would be for any given situation, real life or sim, seems a little crazy to me. Never, ever, would two drivers have exactly the same input on throttle and steering, just no way, same with grip levels, downforce, springs, tire pressures, EVERYTHING that alters how that situation would feel. Then, of course, attempting to say exactly how it would lead to snap oversteer, overcorrection, etc? Frankly you're writing fiction and trying to make it sound like it can be the only outcome of any given situation.
You obviously have slower hands than I do when correcting slides. I'm quick to react, and I am quick to undo it and avoid overcorrection. I'm sorry that you aren't, but rest assured I was never good enough to be a real F1 driver either, because that's what this boils down to. Are you Alonso? No. No, you're not. Neither am I, and I don't have the issues you describe in control.
And this is not just for you, Spinelli... There is a disease on forums.
Frankly the whole comparison stuff between you and -insert world champion f1 driver here- is lunacy. John Watson once said part of the reason he wanted to quit F1 was after seeing Senna doing things with a car that he couldn't. I saw posted videos of people warming tires like Alonso has with rF2 back in 2012, dredging this one back from hell is pretty much exactly what is wrong with supplying a forum for customers. They'll argue about anything, and when they're bored, they'll argue about it again.
Run the sims you like, don't run the sims you don't. Answer a thread asking you if you have pCars with yes, no, yes - I like it, no - I don't want it, because x, because y, etc. Almost anything you can say isn't possible, someone else can do. Almost anything someone can find a video as 'evidence' of one position, someone else can find one against it.
Try racing your favorite racing sims, you might enjoy them. Don't want to?
Here's a thread from 2012 with EXACTLY the same arguments, some of the same videos used as evidence, etc etc. Feel free to search for the terms "alonso tires" for more fun.
Sorry for closing, I made the mistake of assuming people wanted to move forwards.

Learned now, thanks.