So....who has PCars?

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And why the lack of understanding about what has been achieved with rF2 can seem frustrating.

You should consider hiring Chronus, even part time, get him to build more cars......his technical background is theoretical physics and is typically employed doing high level computer simulations.
He also has a G27, so his work was built around that wheel{which I also have} and it's quite incredible how much more feel can be introduced without compromising the G27 ffb motor.

Snap him up before Reiza get him, lol.

If you're interested in speaking with him, just shoot me a PM and I'll pass along the details.

I'd love a rf2 1979 Brock Torana and 1983 Dick Johnson 351 with Chronus physics.....2 tanks he'd know how to build beautifully.

I hope something could come from this, otherwise please consider hiring him in future for your next project.

Thx Tim.
 
I thought Chronus can't stand rF2. Isn't he that gtr2 modder guy? From what I can tell from these old modders is you can't teach an old dog new tricks. Niels for example seems to recieve a lot of respect but yet refuses to learn new things. IF ISI is looking for new blood they should look for that, new guys. Forget the old timers.
 
I thought Chronus can't stand rF2. Isn't he that gtr2 modder guy? From what I can tell from these old modders is you can't teach an old dog new tricks. Niels for example seems to recieve a lot of respect but yet refuses to learn new things. IF ISI is looking for new blood they should look for that, new guys. Forget the old timers.

I think Neils proved with his Corvettes that he knows a thing or 2, also, reading his interview at RD, he seems more focused on HW.
 
I think Neils proved with his Corvettes that he knows a thing or 2, also, reading his interview at RD, he seems more focused on HW.

Exactly that NOT!!!
Does Niels Corvette in rF1 has (from a car-behavior/physics standpoint) anything to do with the Corvette that ISI did in rF2 ????? Eeehm, no.
If you doubt, make the comparison now!

The most overrated modder ever!
 
Back on topic, why the f. we can't drive the stupid moron car in the pit lane, command the speed limiter and so on?

Why some developers make so very straight they'll deliver a arcade title with no questions about it?

How I hate it, Arcadetto Corsa is the same stupid thing, no garage, no pit driving, wtf...
 
Back on topic, why the f. we can't drive the stupid moron car in the pit lane, command the speed limiter and so on?

Why some developers make so very straight they'll deliver a arcade title with no questions about it?

How I hate it, Arcadetto Corsa is the same stupid thing, no garage, no pit driving, wtf...

As far as a know manual pit lane control will be added in a later update for pCARS.
 
As far as a know manual pit lane control will be added in a later update for pCARS.

Good to know, because the automatic pit is so lame... In addition AC has no garage for some extraterrestrial reason. The cars spawn in the middle of pit lane. Lame, lame.
 
Back on topic, why the f. we can't drive the stupid moron car in the pit lane, command the speed limiter and so on?

Why some developers make so very straight they'll deliver a arcade title with no questions about it?

How I hate it, Arcadetto Corsa is the same stupid thing, no garage, no pit driving, wtf...

I'd not mind having auto-pitlane if it means I get to "calmly" click through my pit settings and strategy.
 
Good to know, because the automatic pit is so lame... In addition AC has no garage for some extraterrestrial reason. The cars spawn in the middle of pit lane. Lame, lame.

You can't quote me on that, but I'm pretty sure SMS mentioned at some point (post release) that manual pit lane control would be implemented.
Let's cross out fingers for that one. :)
 
From physics?
And how come that car is that different??
Don´t tell me because of difference between 1 and 2!

The basic handling isn't that different, it's all about the tire model. The HDV file and other car parameters you can almost straight copy from rF1 mod to rF2, as there aren't a lot differences. I bet those are 99% same from Niels mod, only big new thing is chassis flex. Rest is all about the tire model, which makes any car feel better on rF2 than rF1 imo.
 
It pretty much is exactly that. There are a lot of changes between rFactor 1 and 2.

I mean to remember that I read somewhere that ISI made the physics for the Corvette.?
Same with the NSX, not?
Would be a shame if ISI haven´t double-checked data.
Double-confused, because I thought Niels never made any rF2-physics, what was pretty much the initial statement that leads to the topic NH.....:confused:
 
From what I can tell from these old modders is you can't teach an old dog new tricks. Forget the old timers.


If Sergio Loro can make decent tracks and cars I would be happy to have many more old GPL modders in rF2. :)

Their insight and experience in Historics would be invaluable.
 
I mean to remember that I read somewhere that ISI made the physics for the Corvette.?
Same with the NSX, not?
Would be a shame if ISI haven´t double-checked data.
Double-confused, because I thought Niels never made any rF2-physics, what was pretty much the initial statement that leads to the topic NH.....:confused:
They were converted, using the original rF1 as the base. Basically no research on the part of us to validate from rF1, yet it was correct, which means the rF1 version was.
 
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