I would add that we added the option just to balance the potential advantage of vr users in multiplayer in case of races with locked cockpit view, also if someone can take advantage also disabling other options in the game... But here the risk is to open an endless discussion and this isn't the right thread for it. At the beginning I personally was contrary to add the option that we already developed time ago (also with much many options and transparency levels), but never released to the public, because if real car has the halo, also a mod must have the halo. Then several people posted the reason to have this 10% of transparency for that little part of the halo and we added it in the options. I must admit that rFactor2 in the end is a game (unfortunately much more than in the past where the sim side kept more the attention of the developers, but that in the closed future I'm sure will be again improved) and in fact using the TVCockpit view is the right way for a better view without the annoyance of the halo.