[REL] SMMG Formula 3 2020 1.04

Discussion in 'Vehicles' started by Slow Motion, Nov 22, 2018.

  1. Slow Motion

    Slow Motion Registered

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    SMMG F3 2020 1.04

    Terms of Use: This mod is not to be used in public or corporate events held by public or private companies (such as simulators) without the expressed permission of SMMG. For such circumstances, the email address listed below can be contacted for licensing agreements. Each file of the mod cannot be edited and/or re-used in whole or in part for any reason without the express permission of SMMG. Do not redistribute, upload, modify or sell any of our work. For permission and licensing queries, please contact "Formula32019@gmail.com"
    • PHYSICS from real data of manufacturers.
    • THANKS TO: Chris "redapg" (physics and 3D and special effect for rain in several parts of the mod) - Gilles Benoit (3D and 2D) - Leonardo Nogueira, Chris Payne and elnando8 (painting) - PLAYLIFE and Eddy (aerodynamics) - Sounds recorded and sampled by Felipe Giro for GP3 - Rui Santos and avenger82 (extensive tests) - Slow Motion (project leader, physics, 2D, painting) - "Mr.D", engineer of Formula 2 and 3 team - Patr1ot for AMS 3d of PitCrew.
    • Special thanks to Engineering Consult by WVK GmbH for providing original 3d base of the Formula3 and feedback of real drivers.
    • Special thanks to ASR FORMULA for full permission in using new driver and his anm made by McNolo.
    • Special thanks to Nicola Acciarri for his advice and review on physical side

    "Parts of this mod were taken from rFactor 2 and are used with the explicit permission of Studio 397. These parts remain the property of Studio 397 BV and may not be re-used for any purpose, including other mods without the explicit, written permission of Studio 397 BV. For more information on rFactor 2 and Studio 397, please visit: https://www.studio-397.com/".
    ================

    Some considerations:
    1. the mod has the final physics and tuned to the performances of the real cars, validated and tested by F3 engineer and some driver, even if we are still fine tuning also depending of little adjustment to the real car made by Dallara and FIA!
    2. the settings are the suggested values of Dallara, but can be highly improved with a better setup
    3. the steering wheel is working with all gauges of real car (some limitations depend of the lack of code in rF2)

    I personally would thank Chris Payne for the love deserved in the years to all our developments. He now on stops painting due to the several duties at work, family and mainly dedicated to volunteering activities in helping at-risk young people.

    1.04 chagelog: updated a couple of skins and improved the look of some detail, fixed a wrong visualization of rearwheeltrack in showroom.
    Here is the link for manual dowloading:
    http://www.mediafire.com/file/1uaf0d9beu9434b/SMMG_F3_2020_v1.04.rfcmp/file

    As usual the mod is available on Steam, now on with the templates into the templates folder of rFactor2. Anyway here are the specific links:
    main template: http://www.mediafire.com/file/m8815c2e3lzd7y6/Form3_2020_MAIN_template_PBR.psd/file
    helmet template: http://www.mediafire.com/file/sj4fy7kuuv8ggck/Form3_2020_BASIC_HELMET_rain_template.psd/file
    driver template: http://www.mediafire.com/file/cj1exaaj4t5msb5/Form3_2020_DRIVER_template.psd/file
    gloves template: http://www.mediafire.com/file/mik8wugwcyxcut2/Form3_2020_gloves_template.psd/file
    rain visor template: http://www.mediafire.com/file/9z1ywp3a261q3ip/Form3_2020_RainVisor_template.psd/file

    The name of the mod currently is: SMMG F3 2020
    The name in the launcher is: SMMG_F3_2020

    20200428144526_1.jpg
     
    Last edited: Sep 20, 2020
  2. pkelly

    pkelly Registered

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    Merci for the exciting news, Marco. You and your Slo Mo team's dedication to producing superb mods is greatly appreciated by many of us here. Looking forward to giving the '19 F3s a go - they already look fast ;-)
     
  3. ceecee

    ceecee Registered

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  4. mesfigas

    mesfigas Registered

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    You are Da Man !!!
     
  5. johnsclander

    johnsclander Registered

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    Great news, i love your work and dedication, thanks a lot!!!!!
     
  6. Leonardo Nogueira

    Leonardo Nogueira Registered

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  7. Slow Motion

    Slow Motion Registered

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    During Abu Dhabi tests of these days we asked for some specific pictures and we like to share with you some of them...

    photo6037164107985169814.jpg
    photo6037164107985169811.jpg

    mainly for some details...
    photo6037164107985169813.jpg
    e8defb69-3471-4d31-81ee-fd128638f460.jpg

    Halo mounting...
    photo5767254580554477393.jpg
     
  8. Leonardo Nogueira

    Leonardo Nogueira Registered

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    One question, just curiosity: Do you already have enough data to finish the mod before the beginning of the championship (if the data is enough, not if it will be released before)...
     
  9. Slow Motion

    Slow Motion Registered

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    atm no new docs have been released, but it should happen in the next days, so we'll look at differences vs. the GP3 18 on physics side... I'm almost sure that we'll be able to have the mod working correctly on physics side much anticipated vs. 3D. And, when the mod will be ready we'll must wait for months for the liveries.
    Maybe we could release the first build with temporary neutral skins... but now it is too early for debating about it.

    BTW, let me wish Merry Xmas and Happy 2019 to all mates here in the forum!
     
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  10. Mauro

    Mauro Registered

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    Merry Xmas and Happy 2019 to you and your working group.

    One of the best indipendent modding team that we have for rf2! :)
     
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  11. Leonardo Nogueira

    Leonardo Nogueira Registered

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    Merry Christmas and happy new year mate!
    And thanks for this amazing mods hehehehe
     
  12. torig

    torig Registered

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    Happy New Year and all the best for 2019.

    Was kindly alerted to this thread because I asked for a Dallara F3 (well, F306, 309, 312 and 319) for rf2. Thanks for taking on this mod - very much looking forward to it!
     
    Slow Motion likes this.
  13. Slow Motion

    Slow Motion Registered

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    Today we got the official Dallara's documentations...
     
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  14. GiulioS

    GiulioS Registered

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    Really interesting project! I'm looking forward to it as I'm really appreciating your GP3 2018 Series. I've tried a lot of sims and mods, but your GP3 is the most realistic I've ever driven in terms of physics (and braking feeling with my G29). Keep up!
     
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  15. Slow Motion

    Slow Motion Registered

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    Teams received the first car, but without engine and gearbox.

    We finished to compare data of the car with the gp3 and I can confirm that differences are into front suspension geometry that also affects the wheelbase and of course in rF2 chassis file too.

    An interesting improvement has been done in the steering wheel ratio, now variable in 3 steps.

    When teams will get the engine, I hope they will get also the power engine curve to discover if really the car has 20hp less than gp3 and with the whole car assembled engineers will know total mass and cg, now only calculated.

    I'm starting entering new data and modified data vs. Gp3 into the Borda's SS, then our engineer in the group will review them, fix my mistakes and enter all data that I'm not able to enter (I suppose a lot!).

    We still need to restart / continue modeling by scratch the car, due to some personal duties of Chris for several weeks and also because the other artist is very busy with the other project we are developing and that will be a big surprise... Thank you for attention.
     
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  16. GiulioS

    GiulioS Registered

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    The more I use the GP3 2018 the more I love it! You have to be really focused to do long runs in order to avoid the understeer behaviour and to be precise in braking. I'm using a G29 and I'm glad to have found a mod like this that replicate the real feeling of the brake of a race car: short travel of the pedal and all the braking calibrated by the pressure on it. Every mod I tried in the past, on rF2 and other sims, was designed for a braking depending on the travel of the pedal, which I've learned it's not like IRL.
    Thank you guys :D
    I hope for a even better F3 2019 mod :p
     
  17. Leonardo Nogueira

    Leonardo Nogueira Registered

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    Hi, good night!
    Any news, pictures or something?? I'm racing GP3 cars almost everytime I open rF2, one of my favourite cars, and I would love to have more news about the progress of this amazing mod!
     
  18. DrivingFast

    DrivingFast Registered

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    I have a question for SlowMotion.

    Even if the mod is WIP, do you think physics/driving/FFB will be very similar between GP3 and F3 ?

    I said that I did not inquire about the differences IRL, many or few, between these two cars.

    Thank you !
     
  19. Slow Motion

    Slow Motion Registered

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    The differences between the GP3 and F3 2019 are mainly on front suspension and this acts on steering wheel too with just few little different Dallara suggested settings... cars are very closed.

    One difference in the racing rules vs. the 2018 GP3: The F3 2019 Technical Regulations Article 4.3.4. will stipulate “ ….The rear top biplane wing assembly angle is limited to a maximum of 16 degrees during races…..

    We have also received the aero data, the spreadsheet of Dallara.

    But the development is stalling because I "missed" the 2 people that were modeling this car and the cars of another project I started long time ago. On physics side PLAYLIFE is almost finished his job, but I'd like to re-enter data into a newer build of the Physics Calculator to get latest updates.
     
  20. avenger82

    avenger82 Registered

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    He said it in first post:
    And then:
    Correct me if I'm wrong but since last GP3 release there haven't been significant changes in rF2's physics engine and tech.
    For instance GTE tires have little bit updated model, but GP3 tires use quite recent CPM version and what's interesting, build based on real Pirelli data (at least hard compound, I'm not sure about others).
    I hope F3 physics will also be tuned/refined based on real F3 drivers feedback. As I understand, even if modders have access to
    detailed and accurate data and know how to correctly input them, then still rF2's engine limitations / inaccuracies(?) can make end result quite different in therms of handling and even telemetry.
     

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