Discussion in 'Vehicles' started by Slow Motion, Nov 22, 2018.
As promised, I attach the PDF file and show it in the image below to explain a little bit more in detail the F3 2019 steering wheel display.
Without misunderstanding the meaning and purity of the following sentence, I would like to remark that, when most of them encrypts their files, we want to keep the community and the spirit of rFactor2 alive, sharing all the information we are authorized to share with you.
With all respect but these knobs at the bottom look like neon stickers, no sense of 3D and no variation in colour nor texture.
That part looks to me like graphics from the 90's at best.
Led lights and display data suffers from same problem. Colours are too bright and it looks too flat, there is no sense of watching data on display on steering wheel, its like if data is drawn directly on pc screen if you get what I mean.
In one word it looks cartoonish.
I don't mean to offend with this, this is not a disrespect to Slow Motion, I appreciate the effort and GP3 and Palatov are one of my favourite mods.
Just wanted to say this as it greatly kills immersion for me although I am not visual guy and play rf2 on low settings.
Can't say for sure but I believe GP3 steering wheel was of much better visual quality.
That is why I had to ask if while praising display maybe people refer to functionality and accuracy of layout because it's hard for me to believe someone finds this pretty and realistic in terms of graphics and texture.
ahahah @Filip, yes, looking at the image you are right, but it is only a zoomed image into the dark of the garage to highlight the various features... and, as I wrote, also the picture of the real steering wheel is not like it is in the true life, mainly due to the shot where led are almost impossible to be captured as they look at the human eye.
You have to wait for the next update of the beta to watch in person how the steering wheel looks.
There is also another point, regarding the new way S397 manages the graphics environment and that modders no longer can improve with some love like in the past. Without going in details, now is the graphic engine of rFactor2 to take care of AO, etc... and you can refer to the official developers guide and skin info where S397 professional artist explain in details that, much better than me.
Thanks a lot for any discussion regarding our free hobby, as you know it is our best reward.
Steering Wheel =/= Display (in the Steering Wheel)
a) As you know it's still beta
b) It's a mod for free
If you just want to drive every GT3 you have to pay more than the game itself.
I hope S397 will work on this. But they also have to work on other important stuff.
And everything is held up because of the UI. And if they need so long just for UI.....oh dear.
Better let's wait for GTR3 or rFactor3
The part about the visual is ok, you may like or not. Personal taste
But the part about the functionality is quite lol. This is a sim, so the cars are the counterparts of the real life cars. This includes the dashboard. If it lacks of functionalities then complain with the car manufacturers which created the dashboard in the real car. S397 can't do anything, they make a representation of the real life car, and if the dashboard lacks of info then S397 can't do absolutely nothing. It's easy to understand
Early in the morning here and still hot, so I could misunderstand, but sincerely I see the opposite.
Is the lack of code in rFactor2 to stop any possibility to simulate the real life dashboards.
More or less since time, the dashboards show similar info, gauges in different visual appearance and there is no way to have them working in rFactor2 also for the limitations of how current gauges work.
For instance we were able to simulate the analog bars of the water and oil with a workaround, but we cannot do miracles!
I listed years ago (ISI time) in details the need of many more functionalities for dashes and I'm sure a day S397 will add them, because there are a lot of things to be improved but we cannot ask for everything to be done in a while.
Are you referring to the video?
I would agree, that in the video, the the 3 lower knobs look flat.
But all the above knobs look like they should.
I would say that the problem is the lighting.
The 3 lower knobs are completely in the shadow, while the above knobs get some sunlight.
I would suggest to wait with judgements until we have seen it in our own games.
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