[REL] SMMG F3 2019 WIP BETA

Discussion in 'Vehicles' started by Slow Motion, Nov 22, 2018.

  1. Slow Motion

    Slow Motion Registered

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    Updated WIP version 0.27 BETA
    • few tuning to the physics (still GP3 aero for wings)
    • F3 2019 FRONT WING
    • F3 2019 REAR WING
    • F3 2019 DRS FLAP
    • F3 2019 HALO
    • F3 2019 RAINLIGHTS
    • few improvements to the UV for new parts
    • fixed disc glow
    • fixed DRS flap angle
    PLEASE REMEMBER NEW PARTS ARE POSITIONED IN THEIR RIGHT F3 POSITIONS AND COULDN'T MATCH THE MAIN BODY THAT IS GP3.

    Here is the link to the manual download: https://www.dropbox.com/s/sp1doiingx7aldx/F319_ModDev_0.27.rar?dl=1

    Steam has been updated as usual

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    WIP version 0.15 BETA - PLEASE READ CAREFULLY: Terms of Use

    This mod is not to be used in public or corporate events held by public or private companies (such as simulators) without the expressed permission of SMMG.
    For such circumstances, the email address listed below can be contacted for licensing agreements.
    Each file of the mod cannot be edited and/or re-used in whole or in part for any reason without the express permission of SMMG.
    Do not redistribute, upload, modify or sell any of our work.
    For permission and licensing queries, please contact "Formula32019@gmail.com"

    ================
    WIP version 0.15 BETA: PHYSICS from real data of manufacturers but most of the 3D in use comes from our mod GP3 SERIES
    THANKS TO: haunetal1990 (original GP3 3D artist), Chris "redapg" (physics and 3D), Chris Payne (painting), PLAYLIFE (aerodynamics), Slow Motion (project leader, physics, painting)
    "Parts of this mod were taken from rFactor 2 and are used with the explicit permission of Studio 397. These parts remain the property of Studio 397 BV and may not be re-used for any purpose, including other mods without the explicit, written permission of Studio 397 BV. For more information on rFactor 2 and Studio 397, please visit: https://www.studio-397.com/".

    =================
    As I wrote few time ago we took the decision to release the mod also if the graphics shows the main body of the GP3...

    Some considerations:
    1. the mod has the final physics (at the moment), with the exclusion of the aero, because Jean-Luc, that is the aero engineer is still working out of his Country and he will come back home in July. So the aero is, for front and rear wing and drs the one of the GP3

    2. the settings are the suggested of Dallara (not like the GP3 where we changed some values for decreasing the understeer). In this condition the car is neutral in slow corners but suffers understeer (less than GP3 compared to Dallara suggested setup). It uses less load in front because default is 16 degrees for front wing (and the GP3 was 28), so it is on my side a good starting point!

    3. on graphics side we added atm only the halo, in the right position of the F3, BUT on the body of the GP3, so it looks a little in the air, because the F3 has the height of the body just a little bit higher... but it is WIP and we'll hope to add new parts time by time

    4. in fact the next step will be to add the front and rear wings of the F3 and its mounting, etc...

    5. of course there are only 10 cars with a same fantasy livery in 10 different colors... but for a WIP mod it is okay and we care for the physics!

    6. I didn't perform long test sessions, because I had no time and because the car behaves correctly AND ONLY professional drivers can give a right feedback. For this reason I already sent the mod to the teams that helped us since the GP3 times.

    7. Of course everybody is welcome to contact me for info, for feedback, BUT PLEASE before read carefully what I wrote above! It is a WIP MOD at its early stage for the graphics, I can say in alpha stage... but it is at a very advanced stage in the physics and can be used for testing a F3 2019 car as well as for online and offline races! Templates are not provided because they will be radically changed in the future.

    Here is the link for manual downloading: removed - old version
    As usual the mod is available on Steam.
    The name in the launcher is: SMMG_F3_2019

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    As anticipated in the GP3 thread, we started working on this new project in collaboration with same GP3 teams that already provided first official info and drawings.

    This time Chris “redapg” is challenging himself, by modelling the whole car by scratch. As he told me, he has always only modeled parts of some cars yet and this is the first time he tries to model the whole car and he hopes to have enough skills to get an usable result.

    On physic side we can say the new F3 is very closed to the GP3 of the 2018 and we’ll use it as base for the development: this is a quality guaranty!

    I don’t know the time we’ll need for the whole development, because for us it his a hobby that must bring to us pleasure, but at the same time we are used to develop mods at a certain level of quality… and we are also working on another project.

    We are not used to post at such anticipated stage, but today in Abu Dhabi, 6.30pm to 7.30pm local time, the FIA presented the new FIA Formula 3 2019 car in the Yas Marina paddock and now the event has ended, we are working on the first 3d model, so can be already possible to appreciate the new roundness of shapes.

    20181122164609_1.jpg
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    20181120160623_1.jpg
     
    Last edited: Jul 4, 2019
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  2. pkelly

    pkelly Registered

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    Merci for the exciting news, Marco. You and your Slo Mo team's dedication to producing superb mods is greatly appreciated by many of us here. Looking forward to giving the '19 F3s a go - they already look fast ;-)
     
  3. ceecee

    ceecee Registered

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  4. mesfigas

    mesfigas Registered

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    You are Da Man !!!
     
  5. johnsclander

    johnsclander Registered

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    Great news, i love your work and dedication, thanks a lot!!!!!
     
  6. Leonardo Nogueira

    Leonardo Nogueira Registered

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  7. Slow Motion

    Slow Motion Registered

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    During Abu Dhabi tests of these days we asked for some specific pictures and we like to share with you some of them...

    photo6037164107985169814.jpg
    photo6037164107985169811.jpg

    mainly for some details...
    photo6037164107985169813.jpg
    e8defb69-3471-4d31-81ee-fd128638f460.jpg

    Halo mounting...
    photo5767254580554477393.jpg
     
  8. Leonardo Nogueira

    Leonardo Nogueira Registered

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    One question, just curiosity: Do you already have enough data to finish the mod before the beginning of the championship (if the data is enough, not if it will be released before)...
     
  9. Slow Motion

    Slow Motion Registered

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    atm no new docs have been released, but it should happen in the next days, so we'll look at differences vs. the GP3 18 on physics side... I'm almost sure that we'll be able to have the mod working correctly on physics side much anticipated vs. 3D. And, when the mod will be ready we'll must wait for months for the liveries.
    Maybe we could release the first build with temporary neutral skins... but now it is too early for debating about it.

    BTW, let me wish Merry Xmas and Happy 2019 to all mates here in the forum!
     
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  10. Mauro

    Mauro Registered

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    Merry Xmas and Happy 2019 to you and your working group.

    One of the best indipendent modding team that we have for rf2! :)
     
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  11. Leonardo Nogueira

    Leonardo Nogueira Registered

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    Merry Christmas and happy new year mate!
    And thanks for this amazing mods hehehehe
     
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  12. torig

    torig Registered

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    Happy New Year and all the best for 2019.

    Was kindly alerted to this thread because I asked for a Dallara F3 (well, F306, 309, 312 and 319) for rf2. Thanks for taking on this mod - very much looking forward to it!
     
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  13. Slow Motion

    Slow Motion Registered

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    Today we got the official Dallara's documentations...
     
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  14. GiulioS

    GiulioS Registered

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    Really interesting project! I'm looking forward to it as I'm really appreciating your GP3 2018 Series. I've tried a lot of sims and mods, but your GP3 is the most realistic I've ever driven in terms of physics (and braking feeling with my G29). Keep up!
     
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  15. Slow Motion

    Slow Motion Registered

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    Teams received the first car, but without engine and gearbox.

    We finished to compare data of the car with the gp3 and I can confirm that differences are into front suspension geometry that also affects the wheelbase and of course in rF2 chassis file too.

    An interesting improvement has been done in the steering wheel ratio, now variable in 3 steps.

    When teams will get the engine, I hope they will get also the power engine curve to discover if really the car has 20hp less than gp3 and with the whole car assembled engineers will know total mass and cg, now only calculated.

    I'm starting entering new data and modified data vs. Gp3 into the Borda's SS, then our engineer in the group will review them, fix my mistakes and enter all data that I'm not able to enter (I suppose a lot!).

    We still need to restart / continue modeling by scratch the car, due to some personal duties of Chris for several weeks and also because the other artist is very busy with the other project we are developing and that will be a big surprise... Thank you for attention.
     
  16. GiulioS

    GiulioS Registered

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    The more I use the GP3 2018 the more I love it! You have to be really focused to do long runs in order to avoid the understeer behaviour and to be precise in braking. I'm using a G29 and I'm glad to have found a mod like this that replicate the real feeling of the brake of a race car: short travel of the pedal and all the braking calibrated by the pressure on it. Every mod I tried in the past, on rF2 and other sims, was designed for a braking depending on the travel of the pedal, which I've learned it's not like IRL.
    Thank you guys :D
    I hope for a even better F3 2019 mod :p
     
  17. Leonardo Nogueira

    Leonardo Nogueira Registered

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    Hi, good night!
    Any news, pictures or something?? I'm racing GP3 cars almost everytime I open rF2, one of my favourite cars, and I would love to have more news about the progress of this amazing mod!
     
  18. DrivingFast

    DrivingFast Registered

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    I have a question for SlowMotion.

    Even if the mod is WIP, do you think physics/driving/FFB will be very similar between GP3 and F3 ?

    I said that I did not inquire about the differences IRL, many or few, between these two cars.

    Thank you !
     
  19. Slow Motion

    Slow Motion Registered

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    The differences between the GP3 and F3 2019 are mainly on front suspension and this acts on steering wheel too with just few little different Dallara suggested settings... cars are very closed.

    One difference in the racing rules vs. the 2018 GP3: The F3 2019 Technical Regulations Article 4.3.4. will stipulate “ ….The rear top biplane wing assembly angle is limited to a maximum of 16 degrees during races…..

    We have also received the aero data, the spreadsheet of Dallara.

    But the development is stalling because I "missed" the 2 people that were modeling this car and the cars of another project I started long time ago. On physics side PLAYLIFE is almost finished his job, but I'd like to re-enter data into a newer build of the Physics Calculator to get latest updates.
     
  20. avenger82

    avenger82 Registered

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    He said it in first post:
    And then:
    Correct me if I'm wrong but since last GP3 release there haven't been significant changes in rF2's physics engine and tech.
    For instance GTE tires have little bit updated model, but GP3 tires use quite recent CPM version and what's interesting, build based on real Pirelli data (at least hard compound, I'm not sure about others).
    I hope F3 physics will also be tuned/refined based on real F3 drivers feedback. As I understand, even if modders have access to
    detailed and accurate data and know how to correctly input them, then still rF2's engine limitations / inaccuracies(?) can make end result quite different in therms of handling and even telemetry.
     

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