[REL] SMG HUD pack 2.5 (updated!)

Discussion in 'Other' started by Slow Motion, Sep 2, 2017.

  1. Shawn Jacobs

    Shawn Jacobs Registered

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    Sure can do, if @Slow Motion doesn't mind.

    It kind of works in endurance, you just need to beat the previously best lap set by the car. Not always easy though since the first few laps are usually the only ones without traffic lol
     
  2. Fernando Deutsch

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    How are you able to put the HUD on the top of the screen? Mine is always on the bottom. And how do you place all the other panels? Looks nice
     
  3. Slow Motion

    Slow Motion Registered

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    Added 8 new HUDs to integrate the one modified by Shawn and also @Mark Fuller request

    SMG_HUD_GT27.jpg SMG_HUD_OW27.jpg SMG_HUD_GT28.jpg SMG_HUD_OW28.jpg SMG_HUD_GT29.jpg SMG_HUD_OW29.jpg SMG_HUD_GT30.jpg SMG_HUD_OW30.jpg
     
    Last edited: Apr 9, 2018
    Oldseb, Shawn Jacobs, Ernie and 4 others like this.
  4. Mark Fuller

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    @Slow Motion Thanks for doing this. Just one thing, I have 'loaded' the version without the Delta Time and looks good - however, when I switch on the native rF2 HUD, the screen with the tyre temps/wear/colour, the tyres are all white and nothing shows up. If you need me to send a screenshot I can do so to show you what I mean.
     
  5. M Lynn

    M Lynn Registered

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    Hi, thanks for these HUDs, they're great. I just have a quick question about the delta time. Delta Best would save your best lap and load it on your next session but this doesn't. I'm guessing that can't be fixed and it's a limitation of it not being a plugin?
     
  6. Slow Motion

    Slow Motion Registered

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    feel free to post the screenshot Mark. Anyway what happens isn't obviously related to our HUDs... maybe it is a code issue of rF2 or other... no idea at all and for adding it as a bug to the rF2 list we need a step by step procedure to replicate it using a S397 mod and track. As you explained is not enough also because which is "the native rF2 HUD"?
     
  7. Slow Motion

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    Not sure to have well understood, because it is usual that data are reset starting a new session and it is the rF2 code to do it.
     
  8. M Lynn

    M Lynn Registered

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    Ah sorry, I was referring to the original Delta Best plugin for DX9 https://forum.studio-397.com/index.php?threads/delta-best-plugin-for-rfactor-2.43399

    It stores your fastest lap for every track in your player\settings folder and then loads it on every session so that you're always up against your best ever lap. I just preferred it that way. It still saves and loads your time in DX11, but obviously nothing gets drawn on screen.

    I was just wondering if there was any way to make that work with your HUD.
     
  9. Slow Motion

    Slow Motion Registered

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    Ahh, okay. Well, we must wait for S397 plug-in code development... I can't add more.
     
  10. M Lynn

    M Lynn Registered

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    Ok, that's what I thought. Thanks for your explanation :)
     
  11. Mark Fuller

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    @Slow Motion As you can see, in the bottom right corner, the colours are missing. The other HUD's are still working, i.e. when I use Shawn's previous version with the Delta Best, all the colours return. Hope this helps.
     

    Attached Files:

  12. Slow Motion

    Slow Motion Registered

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    Now I understand what you mean. It is my fault, I'll fix it
     
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  13. Slow Motion

    Slow Motion Registered

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    First post has been updated...
    BUILD 2.4 fixes wrong HUD MFD C (damage) parameters for HUDs #27 to 30 GT and OW
     
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  14. whitmore

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    Steam too?
     
  15. Slow Motion

    Slow Motion Registered

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    ?? for what I know it is available in Steam as well...
     
  16. whitmore

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    When i logged into steam and started the game hudpack did not update thats all
     
  17. Slow Motion

    Slow Motion Registered

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    ahh okay, it can happen. Sometimes it is better to re-validate files and any pending update starts...
     
  18. whitmore

    whitmore Registered

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    Had to unsubscribe and resubscribe to get it to update. Steam is very prone to RF2 workshop errors. GT3 new skin pack would not show up and reported content not available for 48 hours before miraculously showing up again.
    All good with HUDs now thanks
     
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  19. Slow Motion

    Slow Motion Registered

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    A new couple of HUDs will come soon...

    SMG_HUD_GT31.jpg
    Essential in its usage, with main info only:
    • own best lap + current lap + best lap into left round
    • analog blue speed and red tach arrows + limiter area + full delta best + rpm shift and limiter and few warning into main round
    • full fuel info + rain info + PIT speed label into right round
    Similar for OW but with DRS status label into right round...
     
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  20. Slow Motion

    Slow Motion Registered

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    Waiting for GP3 last test of this week I spent few time developing a new HUD as shown in the above post and now build 2.5 has been released with these new HUDs #31 for GT and OW (without and with DRS warning label).
    Updated first post.
    Thank you.
     
    Shawn Jacobs likes this.

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