Sky gradients?

Discussion in 'Track Modding' started by KittX, Jan 11, 2012.

  1. KittX

    KittX Registered

    Joined:
    Jan 11, 2012
    Messages:
    147
    Likes Received:
    62
    Can you tell please, where the sky gradients are located? Are they image files, or some code in gdb files?
    I mean, the basic sky colour and gradient which is above the clouds.
     
  2. Luc Van Camp

    Luc Van Camp Track Team Staff Member

    Joined:
    Oct 4, 2010
    Messages:
    1,030
    Likes Received:
    15
    The only way that I'm aware of to change the look of the sky gradient is by tweaking the track's location and altitude. The sky system itself is done by the code.
     
  3. Michael Juliano

    Michael Juliano Track Team

    Joined:
    Oct 4, 2010
    Messages:
    371
    Likes Received:
    5
    Yes, the sky color is all code driven based on altitude, lat/long location, time of year and time of day...
     
  4. shum94

    shum94 Registered

    Joined:
    Oct 5, 2010
    Messages:
    375
    Likes Received:
    0
    Just to be clear a modder cant make his own sky texture ?
     
  5. Marek Lesniak

    Marek Lesniak Car Team Staff Member

    Joined:
    Oct 6, 2010
    Messages:
    1,585
    Likes Received:
    101
    You mean, his own clouds? As probably there is no "sky texture" in rF 2 implemented in a way you know from rF 1.
     
  6. shum94

    shum94 Registered

    Joined:
    Oct 5, 2010
    Messages:
    375
    Likes Received:
    0
    Yes that's what i meant.
     
  7. KittX

    KittX Registered

    Joined:
    Jan 11, 2012
    Messages:
    147
    Likes Received:
    62
    As far as I discovered, the modder is able to make his own clouds. The clouds are images with alpha channel, editable :)
    But I meant the layer above - the basic colour layer.
     
  8. Marek Lesniak

    Marek Lesniak Car Team Staff Member

    Joined:
    Oct 6, 2010
    Messages:
    1,585
    Likes Received:
    101
    As far as I want rF to be editable sa possible.... if sky color is done properly, then I don't see any reason to change it... but if it's not, then for sure, community will try to improve it :)
     
  9. Woodee

    Woodee Registered

    Joined:
    Oct 4, 2010
    Messages:
    4,041
    Likes Received:
    1,099
    the sky is dynamically created based on location? If so... that is awesome!! Should give some continuity between tracks which was sorely needed!
     
  10. Foxtrot

    Foxtrot Registered

    Joined:
    Nov 2, 2011
    Messages:
    224
    Likes Received:
    33
    Hi.
    How do you set the tracks altitude? I looked in the sample tracks gdb expecting to see a new altitude line by the lat/long line but found nothing.
     
  11. Luc Van Camp

    Luc Van Camp Track Team Staff Member

    Joined:
    Oct 4, 2010
    Messages:
    1,030
    Likes Received:
    15
    This was taken from the Mills GDB, and will be applied to the world-zero of the scene:
     
  12. KittX

    KittX Registered

    Joined:
    Jan 11, 2012
    Messages:
    147
    Likes Received:
    62
    I like the new sky system in general, but I think the proper cumulus will be impossible to manage. I will be missing them; my fav type of clouds.
     
  13. Marek Lesniak

    Marek Lesniak Car Team Staff Member

    Joined:
    Oct 6, 2010
    Messages:
    1,585
    Likes Received:
    101
    Well, depending on how high is the sky in rF 2 and how 3d dynamic clouds can be implemented (as we don't want to stay forever with those ugly 2d flat textures wandering across the sky, do we?) :)
     
  14. Michael Juliano

    Michael Juliano Track Team

    Joined:
    Oct 4, 2010
    Messages:
    371
    Likes Received:
    5
    Joe and I have talked about moving to 3D clouds--a bit further down on the list, but it's something we'd like to do eventually...
     

Share This Page