It looks much better than the stock variantMaybe...
I keep the old Sky object to set the mood for some circuits (not all).
In another thread I thought I understood that clouds were not a priority in rF2 and that they don't plan to make changes to it.
To avoid problems I don't call it Skyboxi and also make it rotate slowly.
It may not be very orthodox, but it's good enough for me.
Instance=rotatey0.01_CLOUDSNY
{
Moveable=true
MeshFile=besky.gmt CollTarget=False HATTarget=False Reflect=True ShadowCaster=False
}
Example of the same circuit with sky generated by rF2 and another one forced by me:
View attachment 52607
View attachment 52609
all good, it is answered, its a mod and can change the sky to something more pleasing. Im googling the HOW as we speak.I agree with you @Lazza .
For what you say and for more reasons I commented that it was not an orthodox method.
But it is curious that in practice the clouds generated by rF2 and the "static / rotating" clouds are mixed and the effect they produce appearing wind speed difference at two heights. I rarely use this method, only in the northern circuits of the country where I like to force the clouds in clear weather.
My comment is intended to answer a curiosity.
By the way @CeeBee the answer is no, you have to have the possibility to be able to edit the circuit, the idea is for modelers.
Translated with DeepL
I too hope S397 improves the sky... to me it's the main thing that makes rF2 graphics look outdated.... It looks as if been ported from a dos game... There is zero depth tot the clouds. Doesn't PC2 also have dynamic clouds?