If you use the default Build ("None" in the Beta Selection), the Skoda should load as it should.....In addition, I do not use RC, I only use latest stable build.
If you use the default Build ("None" in the Beta Selection), the Skoda should load as it should.
At least it works here.
I understood your "I only use latest stable build" in that Way, that you use the "previous - release" from the Beta Dropdown, because that is explained with "This is the previous public stable build" (Screenshot below).Doesn't here. I always have "none" in the Beta selection. All I do in rF2 these days are running events for RaceDepartment, and we never use any beta-branches. So I don't either.
I understood your "I only use latest stable build" in that Way, that you use the "previous - release" from the Beta Dropdown, because that is explained with "This is the previous public stable build" (Screenshot below).
But strange that the default ("None") let me load the Car without any Problem and you get a CTD...
View attachment 46648
The fact is that here we have different results... someone gets the CTD always, no differences if uses or not detachable option, someone only if scratchable option, someone only with Release Candidate, someone also opting-out and I have no problems at all.You should post on the Steam page and tell ppl to select the detachable parts option AND force setup. Then it will work with AI cars too.
The two builds will probably be the same for about two months.(if they follow the previous Q3 release pattern) The Release candidate will change about a month prior to the next Q4 drop in November.little quick update: since now (I don't know how many time it will last), Release Candidate and "none" (opting-out) are the same build ID 9261937, so the CTD should affect both builds (that are the same one) to the guys that have the CTD...
When loading a track, you should see at the lower right corner a line of text giving the version number. Currently v1130. Previous stable builds will most likely cause issues with the newest tech included with the DLC cars but 'should' be fine for 3rd party vehicles UNLESS they have incorporated some of the new updates.The two builds will probably be the same for about two months.(if they follow the previous Q3 release pattern) The Release candidate will change about a month prior to the next Q4 drop in November.
Especially for low grip surfaces ŠKODA Motorsport homologated a third set of differential ramps (48/70) which can be used both on gravel and tarmac stages.
Mod did not auto update for me. Had to unsub/sub to get it to download V1.03
Both car types and damage types load OK at a few random tracks.
NVIDIA GeForce GTX 1050 and rF2 1130.
Visable scratches does not seem to be working.
Rubbed the car against a wall for a good distance at 100 mph and no scratches.
wrinkles is/are about the best you can hope for besides parts falling off.OK, I see. rF doesn't do "scratches". It takes an impact and looks like deformation.
I have the rally sim Dirt 4 and it does show scratches if you go off course and run thru some underbrush, for example.
BTW if you hit the wall hard enough the wheels come off with out "detachable" selected.
OK, I see. rF doesn't do "scratches". It takes an impact and looks like deformation.
I have the rally sim Dirt 4 and it does show scratches if you go off course and run thru some underbrush, for example.
BTW if you hit the wall hard enough the wheels come off with out "detachable" selected.
That are 2 different Things in rFactor 2 and you have to tag the involved Parts in a specific Way, where the whole Function is very limited.OK, I see. rF doesn't do "scratches". It takes an impact and looks like deformation.
I have the rally sim Dirt 4 and it does show scratches if you go off course and run thru some underbrush, for example.
BTW if you hit the wall hard enough the wheels come off with out "detachable" selected.