Since build 1109 released, problem in multiplayer

Discussion in 'Bug Reports' started by Adam Helyes, Nov 6, 2017.

  1. ceecee

    ceecee Registered

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    Updated back to v1109 after reading of updates.
    Cars are loading now in 3 mins (it was 5 mins) on dedi server (stand-alone, not Steam).
    Client PC is loading game quicker.
    Restarting weekend is quicker, (was 5 mins)
    Restarting session is now 2,5 mins
    Seems pretty stable until now, running more tests tomorrow.
    Update : After night of racing
    Restart weekend is immediate.
    Restart session reloads cars in about 2-3 minutes.
    Starting rFMod needs 3-4 minutes to load cars on Dedi (stand alone, non Steam dedi)
     
    Last edited: Nov 25, 2017
    lagg and SPASKIS like this.
  2. Tony

    Tony Registered

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    Just doesn't seem right for us to have to revert back to an earlier build - that at best is a work-around o_O

    We at F1SR have also been experiencing multiplayer freezes since build 1109 - & that's several of us who have capable pc's & decent internet connection etc..

    Is it being addressed as a priority? - as it certainly needs to be
     
    Obbzy_XR_ likes this.
  3. ebeninca

    ebeninca Registered

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    They made a fix in 22/11

    https://forum.studio-397.com/index.php?threads/official-dx11-beta-updates.55357/page-2

    For the league i race, it's all ok now

    Maybe doing a clean server install could solve.
     
  4. Daniele Vidimari

    Daniele Vidimari Registered

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    I don't know if is related to the build or any other issue, but yesterday my server crashed 2 times, first time in the switch to qualifying from practice, and the second at the end of the qualifying, we were in 32-35. :(
     

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