Since build 1109 released, problem in multiplayer

Updated back to v1109 after reading of updates.
Cars are loading now in 3 mins (it was 5 mins) on dedi server (stand-alone, not Steam).
Client PC is loading game quicker.
Restarting weekend is quicker, (was 5 mins)
Restarting session is now 2,5 mins
Seems pretty stable until now, running more tests tomorrow.
Update : After night of racing
Restart weekend is immediate.
Restart session reloads cars in about 2-3 minutes.
Starting rFMod needs 3-4 minutes to load cars on Dedi (stand alone, non Steam dedi)
 
Last edited:
Just doesn't seem right for us to have to revert back to an earlier build - that at best is a work-around o_O

We at F1SR have also been experiencing multiplayer freezes since build 1109 - & that's several of us who have capable pc's & decent internet connection etc..

Is it being addressed as a priority? - as it certainly needs to be
 
Just doesn't seem right for us to have to revert back to an earlier build - that at best is a work-around o_O

We at F1SR have also been experiencing multiplayer freezes since build 1109 - & that's several of us who have capable pc's & decent internet connection etc..

Is it being addressed as a priority? - as it certainly needs to be

They made a fix in 22/11

https://forum.studio-397.com/index.php?threads/official-dx11-beta-updates.55357/page-2

For the league i race, it's all ok now

Maybe doing a clean server install could solve.
 
I don't know if is related to the build or any other issue, but yesterday my server crashed 2 times, first time in the switch to qualifying from practice, and the second at the end of the qualifying, we were in 32-35. :(
 
Back
Top