Any update on when/if the S397 will start including the use of this feature in the DX11 rFactor2 code? Lens Matched Shading improves pixel shading performance by rendering more natively to the unique dimensions of VR display output. This avoids rendering many pixels that would otherwise be discarded before the image is output to the VR headset. Single Pass Stereo turbocharges geometry performance by allowing the head-mounted display’s left and right displays to share a single geometry pass. We’re effectively halving the workload of traditional VR rendering, which requires the GPU to draw geometry twice — once for the left eye and once for the right eye. Both techniques allow developers to increase performance and visual detail of their VR applications. Combined with the performance of GTX 1080 GPUs, Simultaneous Multi-Projection delivers a dramatic 2x VR performance improvement over the GeForce GTX TITAN X. Nvidia is marketing this as 200 % performance increase for VR. Any thoughts ?
Is any other title successfully using this ? These things sound great but a lot of them never get used as perhaps they don't work in anything other than benchmarks or nvidia' down software
trouble is most people just use "industry standards" and its this attitude that has stagnated the games industry for so long, now vr has finally burst onto the scene and the same thing will happen
Nvidia claims that over 30 games are set to use SMP, including Unreal Tournament, Adr1ft and Raw Data.
Ohh yes, iRacing has SMP support: https://linustechtips.com/main/topi...-to-21-increase-in-perf-5760×1080-resolution/