SIMUCUBE 2 kerbs, bumps, or deformations in the track feel way too strong

Discussion in 'Technical & Support' started by fasttuning, Dec 31, 2019.

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  1. fasttuning

    fasttuning Registered

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    So, how you suggest me to regulate this hell without decreasing all other FFB? I can't drive Porsche Cup on Nordschleife. I'm a professional race driver, and i know how kerbs affects on wheel, this is unrealistic Strikes
     
  2. ADSTA

    ADSTA Registered

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  3. fasttuning

    fasttuning Registered

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    I don't have OSW_Simucube profile in my True drive, there i can find only simulators profiles, there is no profiles for Old version DD Osw wheel. Also, it doesn't help as i understand from other posts on your forum. FFB is great, but this moment is not regulates
     
  4. ADSTA

    ADSTA Registered

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    In the rFactor control setup page
     
  5. fasttuning

    fasttuning Registered

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    It's close to the Simucube 2 profile, very similar. FFB is incredible, but bumps is too strong, this is only problem. Also i find, that if i decrease FFB in Rfactor, i lose all but not strikes :D So it seems like this option is alwais in the same values
     
  6. Hany

    Hany Member

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    Use slew rate below 0.5 in true drive. You wont lose any feedback but soften the bumps/curbs. The tires will feel more rubbery.
     
  7. fasttuning

    fasttuning Registered

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    Thanks for advice. Here is what i find. This is the best way to feel good while driving. This is on the limit of adequate strikes.
     

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  8. Paulus_NL

    Paulus_NL Registered

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    For my simucube 2 Sport i use these settings:
    • force reconstruction: 3
    • bandwidth limit: 3300hz
    • damping: 12
    • friction: 6
    • intertia: 5
    • slew rate limit: off
    • ultra low latency mode: 10
    in rf2 ffb multiplier 0.55, ffb smoothing 5.
     
  9. Lazza

    Lazza Registered

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    Have you tried some in-game smoothing?

    I'm curious because there was an additional parameter available back in rF1 that was never brought through to rF2, I suspect it would help in this situation though I'd probably need to see FFB telemetry to be more sure. Anyway, a lot of people recommend smoothing of 2-4 to help with harsh feedback.
     
  10. fasttuning

    fasttuning Registered

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    This parameter smooth only FFB, i'm already try it
     
  11. Javier Gomis

    Javier Gomis Registered

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    I hope to help you. I was a pilot when I was young. Now I am content to pilot in the simulator;)
    Excuse my English.

    1st Choose the profile of OSW - SimeCube.
    2nd Load the default value of Rfactor in the SimeCube2.
    3º I have the Simcube of 25 nm but I limit it to 15 nm since the FFB in the simulators go to the arms and shoulders and in the real car the G forces go to the whole body and also that way I protect the engine for a longer duration.

    I put the appropriate range to each value that you can modify at your taste but always within that range.

    Rfactor2 tab: Frame in parenthesis my chosen value
    Simucube force reconstruction = 3-5 (4)
    Torque bandwicht limit = 2200 - 4700 hz (4700)
    Damping = 3 - 12% (9%)
    Friction = 3 - 12% (9%)
    Inertia = 3-12% (9%)
    Static Force Reduction = OFF (off)
    Slew Rate Limit (Nm / ms) = 0.25 -1 (0.53)
    Ultra Low Latency Mode = Off (off)

    Center Frequency HZ = disable (disable)

    DirectImpust effect fine:
    Damping: 0-8% (0%)
    Friction = 0-8% (0%)
    Spring = 0-100% (100%)
    Sine Wave = 0-100% (100%)
    Square wav = 0-100% (100%)
    Sawtooth = 0-100% (100%)
    Triangle = 0-100% (100%)

    It is convenient never to exceed 30% in effect as damping, friction and inertia

    Then in the general tab of Simucube2 which is for all simulators. The next:

    Bumpstop maximum strench = 20% (20%)
    bumpstop angle = 10% (10%)
    bumping damping effects = 0% (0%)

    Centrering strength = 100% (100%)

    I hope I've helped. And to enjoy driving
     
  12. Javier Gomis

    Javier Gomis Registered

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    And I forgot everything inside the simulator by default except:

    FFB smoothing = 2 -4 (2)
    Car Specific FFB Mult = It varies a lot between cars but in Norscheifle with the Mercedes AMG GT3 which for me is the worst Rfactor 2 car because of its slippage I have a value of 0.60
    The values will oscillate with 15nm between 0.45 and 1.00
    According to the car but a trick that I use in Rfactor2 is to leave the warning of the maximum of 15nm and if it rings in asphalt area I lower it 0.10 as long as it is not a bumpy area of the circuit and that is not too strong that they cause pain in the dolls. You have to be able to roll 10-15 minutes spinning and not feeling pain in the wrists as long as they are clean.
     
  13. Javier Gomis

    Javier Gomis Registered

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    An important detail, especially for very violent cars with brakes and to avoid chattering on tires, is to increase the smoothing to 8 and for circuits and cars with a turning radius of 400, to raise the steering wheel rotation ratio at a minimum of Simecube 2 a 1180º.
     

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