Silverstone Development

Discussion in 'ISI cars and tracks' started by C3PO, Jun 2, 2013.

  1. yoghurt

    yoghurt Registered

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    You have my permission to release it :D :D
     
  2. F1 2004

    F1 2004 Registered

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    I hope today. Tomorrow is a league race on this track.
     
  3. Thrindil

    Thrindil Registered

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    Oh come on!
    First the positive twitter messages, then this.
    If you guys don't release it today or tomorrow, I'll have to go to the hospital.
     
  4. Adrianstealth

    Adrianstealth Registered

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    I've been on the Stowe circuit many times at silverstone ( real life )

    Sadly I don't think it's available anywhere in the sim world,

    It's a great little track
     
    Last edited by a moderator: Feb 8, 2014
  5. 88mphTim

    88mphTim racesimcentral.net

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    FYI, was told today that the bump in T1 is there, now. Still doesn't unsettle the car too much, for me anyway. But maybe less loaded cars it could.
     
  6. Ronnie

    Ronnie Registered

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    And it does. Tested it with Camaro. Feels great and if you don't approach this corner and this bump right, car won't like it and it will unsettle it quite a bit. :) Nice feeling and adds some challenge to this place and that brings grin to my face. ;)
     
  7. Saabjock

    Saabjock Registered

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    Thanks for the updated track ISI. I've downloaded it and very much look forward to running laps there. I do have to remove 32 mods before I can install it.
    Is there any cleanup method in the 'pipeline' for this aspect? Thanks.
     
  8. 88mphTim

    88mphTim racesimcentral.net

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    It shouldn't be hugely hard as is... Click mods at top left, then go down the list with the cursor until you see Silv 1.01 being used. Took me about 20s to do 8.
     
  9. redapg

    redapg Registered

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    Just to get a clear message...

    Do i have to uninstall previous Versions of Silverstone before i install the Version 1.14 or can i just install Version 1.14 and let Version 1.01 as it is?
     
  10. Davvid

    Davvid Registered

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    It shouldn't be mandatory in first place. Various versions should co-exist in peace. It's utter nonsense and big drawback of your package/mod system.
     
  11. Rinussie

    Rinussie Registered

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    First thanks for the great work with this release. The tack looks great butt.........

    Even with the tweaks this new version still got the 3.7gb problem. When the RAM hits the 3,7gb level the game will crash.

    Try everything on max settings and 29 ai or real life racers and the game will crash :(

    And no I am not the only one with this problem.

    Please ISI look at it ?

    Keep up the great work "thumbs up"

    Edit: forgot to mension that it is not track related it happens with all tracks. My hopes where with this release
     
    Last edited by a moderator: Feb 9, 2014
  12. sg333

    sg333 Registered

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    If you missed the post from Jeremy on Twitter, a 64bit version is in the works :)
     
  13. Prodigy

    Prodigy Registered

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    If you don't need old version, why keep it? Save your setups and uninstall it, install new version and you shouldn't have problems. Clean install is always safe..
     
  14. redapg

    redapg Registered

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    The problem is, that i've never seen (or did i missed it?) any instructions from ISI how to handle such "Updates".
    Normally an Update should update an older version.

    And because it is named like the former version, just with another version-number, i would call it an update and handle it like that.
    And the game gave me no error-message when i installed it (i have kept the old version).

    What i have seen is, that the old version is the GP-layout and the new one the GT-layout.

    But, maybe it's the same layout anyway, the question is, is it an "normal" Update or a new version.
    And do i have to uninstall the older version(s) before installing the new one or not?

    And can it cause any troubles online when i've installed the V1.14 over the V 1.01?
     
  15. Prodigy

    Prodigy Registered

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    It is a new version, not "normal" update.
    If you are scared of having troubles, do a clean install - remove old one, install new one.

    This is also the note from Tim:
    "This REPLACES v1.01. Please delete v1.01 and install 1.14."
     
  16. redapg

    redapg Registered

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    That's what i've missed, thank you :)
     
  17. Saabjock

    Saabjock Registered

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    Is there a way to identify (going forward) which mods are tied to tracks?
    As you stated, the first eight tracks were a 'breeze' to identify and remove since Silverstone was part of the name.
    The last twenty-four (in my case) were an absolute PITA...with me having to take a screen capture of the reported mods using the track and then manually removing those.
    This is just one track...had it been two or three, It'd really be time-consuming. I plan to avoid that in the future.
     
    Last edited by a moderator: Feb 9, 2014
  18. 88mphTim

    88mphTim racesimcentral.net

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    Yeah, it will always be possible to hit 32bit limits. This version should allow a few more cars, and run better, obviously. The new bumps, etc, are a bonus, too.
     
  19. 88mphTim

    88mphTim racesimcentral.net

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    I'm not sure how you're doing it, as the description doesn't match what I do and I can't really think how you're doing it.

    Launch mod manager
    Check mods at top left, uncheck components, you now only see rfmods.
    Click the first one, then press the down cursor arrow until you find silverstone 1.01 mentioned in the contents box (bottom right), click uninstall (of the rfmod you now have selected)
    Then just cursor down to the next one.
     
  20. 88mphTim

    88mphTim racesimcentral.net

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    Yeah, which is why it would be useful for people to not package cars and tracks together unless every piece of content is their own, and they can release an updated SERIES package. vMods which REFERENCE content, should be considered expendable, delete-able, etc. It's is a big downside that people use it the way they use it.
     

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