Silverstone Development

Discussion in 'ISI cars and tracks' started by C3PO, Jun 2, 2013.

  1. Andreas67

    Andreas67 Registered

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    lots of praise once again for the developers for this Awesome Track.

    This is for me the best version of all racing games.

    Thank You ISI :)
     
  2. Zenon

    Zenon Registered

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    Being of a spiteful and nasty nature, I have naturally just run a race at Silverstone against 22 AI cars in Assetto Corsa, just to be able to jeer at rFactor 2, which I am hereby doing. AC is far superior here, both in terms of the looks and performance. Goodbye, rFactor2, and good riddance :)
     
  3. realkman666

    realkman666 Registered

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    Did you have fun?
     
  4. sg333

    sg333 Registered

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    He had so much fun he had to tell us all, for some reason.
     
  5. realkman666

    realkman666 Registered

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    Somehow, I doubt that.
     
  6. Knight of Redemption

    Knight of Redemption Registered

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    Close the door on your way out.
     
  7. Davy TASB

    Davy TASB Registered

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    Yer won't be too 'arrised if the admin also adopt a spiteful and nasty nature and ban you and delete your account then.
     
  8. Led566

    Led566 Registered

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    Well I didn't play with railcar models since the age of 12.
    I'm now 47.
    I believe I can wait another 2 or 3 months for the multiplayer...
     
  9. Radar

    Radar Registered

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    With the Twitter feed suggesting performance gains through the optimisation of 'Shadows and Reflections', I'm curious as to where these changes were made for others to use when building their tracks.

    ie Buildings, walls, trees, objects close or further away objects etc. Any help to assist others in optimising their tracks according to Silverstone.

    I'm currectly using Silverstone as a guide for the tracks I am building at present, so if different shaders, shadows / groups or reflections are being used then this info will help greatly.
     
  10. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    I'll try to find some time to write a short guide in the coming weeks. Hectic schedule ...

    I'll already say it's nothing major, but it does require a bit of time to do properly.
     
  11. Andreas67

    Andreas67 Registered

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    I find. the track is a bit of very smooth.

    would it be possible to change something? :)

    The road surface of Tommy78 Hockenheim, I wish for. Feels very much alive. Short little bumps and waves. I ride the real cockpit plugin, and turned off the artificial head wobbling

    Thank you
     
  12. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    Stay tuned :) ...
     
  13. coops

    coops Banned

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    great news coming sounds good...
     
  14. K Szczech

    K Szczech Registered

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    On a side note - this is why I always preferred investing time in tools and then saving it during content creation :)
     
  15. Radar

    Radar Registered

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    Thanks for that.

    I don't mind adding extra time into the tracks, I would prefer to spend the extra time to get the quality everyone can enjoy.
     
  16. Tosch

    Tosch Registered

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    Some news from the Track Team. :D
    https://twitter.com/ISITrackTeam

     
  17. deBorgo83

    deBorgo83 Registered

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    Silverstone International is the south loop, are we getting that with the next update then?
     
  18. K Szczech

    K Szczech Registered

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    Was it reported, I wonder? :)

    If you place an "issue report" in the middle of a post, in the middle of a discussion, outside of issue reporting area of forum, then how did that improve the chances of getting it fixed? A rethorical question :)
     
  19. WiZPER

    WiZPER Registered

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    :cool:
     
  20. sg333

    sg333 Registered

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    Sounds interesting. I'm not one to care about scanned tracks, but I'm mostly curious as to how the track and bumps will feel in-sim.
     

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