Silverstone 91-96 layout?

Silverstone90s RELEASE
this is Silverstone as used in 91-93, had some packing problems hence delay.
DX11 Albedo textures
R/Road added
wet reflections
new materials(rf2)
SCN,GDB,TDF,AIW all RF2 compliant
Thank youuuu Phil:)
I just grabbed the track:D

Bytheway: Maybe a kind of noob question but is it possible to use this track in my lil non-Steam rF2 install(build 1098)?
 
Nielson,
the track path in the Scn file should be the same, truth is i dont know.Try it and lets us all know.
 
Interesting the exposed front of that blue car looks like the front of the land-speeder-cycles in the Ewok Star Wars Movie. Who copied whom???
 
Michael Schumacher Qualifying Silverstone 1996

Jean Alesi's first lap at the 1995 British Grand Prix

Ayrton Senna onboard Qualifying 1993

Nigel Mansell's lap on board 1991 Silverstone
 
Silverstone90s RELEASE
this is Silverstone as used in 91-93, had some packing problems hence delay.
This is based on the RF1 version of FCMG and 7UP JORDAN.
it has:
DX11 Albedo textures
R/Road added
wet reflections
new materials(rf2)
SCN,GDB,TDF,AIW all RF2 compliant
lowered curbs around circuit to help AI
and much more.
http://www.mediafire.com/file/36ijim223sran0n/RF2 Silverstone90s.rar
This is awesome! Downloading now, looking forward to trying it out with my 1996 mod.
 
Nielson,
the track path in the Scn file should be the same, truth is i dont know.Try it and lets us all know.
Installing the Silverstone90s.rfcmp in my non-Steam rF2 via \rFactor2\Packages gave no problems.
Great looking layout Phil:)

Dont take it as critique but the car bumps vertically for every 150-200m like there is speed bumps on the track.
My guess is this issue is caused by the orig converted track you have used as the base for your creation.
I say this because I have tested the from rF1 converted "sm_Silverstone_Legends_v1.4" and as I remember this track had the same speed bumps.
Am I right?
 
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