Should I buy Oculus Rift or wait for the next generation of VR?

Discussion in 'General Discussion' started by momoracer, Jan 4, 2018.

Tags:
  1. Seven Smiles

    Seven Smiles Registered

    Joined:
    Oct 5, 2010
    Messages:
    293
    Likes Received:
    227
    Yeah but at least DDMMYYYY is in order (little-endian, like Intel). MMDDYYYY is just a mess, used only by the US o_O
     
  2. Filip

    Filip Registered

    Joined:
    Feb 9, 2017
    Messages:
    336
    Likes Received:
    227
    At least they drive on the right side of the road :p
     
    SPASKIS and Seven Smiles like this.
  3. lonestar29

    lonestar29 Registered

    Joined:
    Apr 30, 2013
    Messages:
    44
    Likes Received:
    42
  4. Seven Smiles

    Seven Smiles Registered

    Joined:
    Oct 5, 2010
    Messages:
    293
    Likes Received:
    227
  5. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    845
    Likes Received:
    405
    Metric stops, basically, at 100. 'Merican's have to count allll the way up to 212. Sometimes we have to take our socks off to get that high.
     
    Seven Smiles likes this.
  6. momoracer

    momoracer Registered

    Joined:
    Dec 28, 2017
    Messages:
    95
    Likes Received:
    21
    So its already the 8th... anyone has a link to see CES live? they should be saying something right now
     
  7. MarcG

    MarcG Member

    Joined:
    Oct 4, 2010
    Messages:
    5,963
    Likes Received:
    1,341
    It's in Las Vegas so they're not even awake yet, won't be any info for hours yet.
     
  8. Magus

    Magus Registered

    Joined:
    Jun 27, 2012
    Messages:
    634
    Likes Received:
    247
    The HTC Vive announcement seems to have been leaked via THIS Reddit thread.

    It reads (via Google Translation):

    After the announcement at the weekend follows now as expected the official press release: HTC announces its new headset Vive Pro , which wants to shine with a higher resolution and integrated loudspeakers. There is also a new Vive wireless adapter .

    Vive Pro: Update 1.5 with 3K and speakers

    Those looking for a completely new model may be disappointed - but the Vive Pro offers a welcome update - the original HTC Vive remains in the program. The Vive Pro has two OLED displays with a common resolution of 2880 x 1600 pixels, which makes it similar to the Vive Focus from the same company. Overall, the new headset has thus increased by 78 percent resolution and should achieve a much sharper and clearer presentation. For comparison: The "normal" HTC Vive offers 2160 x 1200 pixels.

    A welcome innovation is the integration of speakers, which should increase the comfort significantly. Owners of the old model had to resort to the Deluxe Audio Strap , which should be superfluous in the Vive Pro now. HTC intends to provide information on the availability and price of the new VR headset later.

    In addition, the manufacturer announces the Vive Wireless Adapter for the HTC Vive and HTC Vive Pro , with which you can connect the headset without a cable to the PC. The adapter uses Intel's WiGig technology, unlike TPCast , but you have to be patient for a while. Only in the third quarter of 2018 should the adapter come on the market. Open and exciting the price remains: Although TPCast for the first HTC Vive available, but for around 350 € anything but a bargain. Whether the Vive Wireless Adapter can position itself here as a price-breaker remains to be seen. Whether TPCast with the HTC Vive Pro without (too) large latency problems or even works remains to be seen.


    EDIT: All will be confirmed at 9pm GMT
     
    MarcG likes this.
  9. MarcG

    MarcG Member

    Joined:
    Oct 4, 2010
    Messages:
    5,963
    Likes Received:
    1,341
    Not much of a jump in resolution that I was hoping for, integrated loudspeakers sounds interesting if a little odd.
     
    vegaguy5555 likes this.
  10. momoracer

    momoracer Registered

    Joined:
    Dec 28, 2017
    Messages:
    95
    Likes Received:
    21
    I wonder how much of a res bump that is compared to current vive and oculus? sounds pretty lame.
     
  11. MarcG

    MarcG Member

    Joined:
    Oct 4, 2010
    Messages:
    5,963
    Likes Received:
    1,341
  12. Filip

    Filip Registered

    Joined:
    Feb 9, 2017
    Messages:
    336
    Likes Received:
    227
    I tried oculus demo at some entertainment park and was blown away.
    Then a friend bought it few days ago and we had one evening playing fps shooters at his place and some ISS station sim.
    VR is so immersive and on another level comparing to standard computer screens that I could play walking in the park for hours , let alone racing.
    It's a pitty that friend has no interest in racing sims.
     
    vegaguy5555 likes this.
  13. vegaguy5555

    vegaguy5555 Registered

    Joined:
    Jan 28, 2017
    Messages:
    570
    Likes Received:
    223
    We don't have the GPU power to run full 8k sure but even if it's running HD the pixel count is still there.

    It's all about no screen door. I read they are looking into coding it for SLI. Which I read is a challenge.

    2.6 million CV1 compared to 16 million 8k!!
     
  14. Magus

    Magus Registered

    Joined:
    Jun 27, 2012
    Messages:
    634
    Likes Received:
    247
    https://blog.vive.com/us/2018/01/08...r-new-vive-pro-upgrade-wireless-vive-adaptor/

    New Hardware Raises the Bar for High-End VR Market, While All-New Viveport VR and Vive Video Dramatically Improves the way You Browse, Discover and Acquire VR Content.

    Today in Las Vegas, HTC VIVE™, the leader in room-scale Virtual Reality (VR) announced new hardware upgrades that deliver premium VR experiences to consumers and enterprises with the introduction of Vive Pro and Vive Wireless Adaptor. In addition, the company debuted new improvements in how VR users discover, experience and acquire VR content through a radical redesign of Viveport VR and Vive Video. These advancements deliver on VR users’ desire for higher resolution, improved audio, greater comfort, wireless freedom and immersive content discovery.

    Vive Pro


    Vive Pro is a new HMD upgrade from Vive, built for VR enthusiasts and enterprise users who want the best display and audio for their VR experiences. Vive Pro includes dual-OLED displays for a crisp picture resolution of 2880 x 1600 combined, a 78% increase in resolution over the current Vive HMD.

    This premium resolution enhances immersion for VR enthusiasts, and the improved clarity means text, graphics and overall experience all come into sharper view. Vive Pro also features integrated, high-performance headphones with a built-in amplifier to offer a heightened sense of presence and an overall richer sound. Vive Pro’s new headstrap was built with enhanced ergonomics and comfort, including a sizing dial for a more balanced headset that decreases weight on the front of the headset. Additional improvements include dual microphones with active noise cancellation and dual front-facing cameras designed to empower developer creativity.

    “There’s a clear need in the VR market for a premium VR experience with high resolution display, integrated audio and the best components available today in a headset,” said Daniel O’Brien, GM U.S., VIVE. “Vive Pro offers an immediate upgrade for both VR enthusiasts and enterprises that want to utilize the best VR experience.”

    More details on Vive Pro availability and price will be made available soon.

    Vive Wireless Adaptor

    [​IMG]

    Also unveiled today, the Vive Wireless Adaptor will be the first to market with a truly wireless VR headset integration for both Vive and Vive Pro.

    The Vive Wireless Adaptor features Intel’s WiGig technology and offers a premium VR wireless experience that operates in the interference-free 60Ghz band, which means lower latency and better performance. The Vive Wireless Adaptor will ship in Q3 to customers worldwide.

    “Wireless VR has been on nearly every VR user’s wishlist since the technology was unveiled,” said Frank Soqui, General Manager Virtual Reality Group at Intel Corporation. “By collaborating with HTC to commercialize Intel’s WiGig technology, we will guarantee that wireless VR meets the most discerning quality bar for home users and business VR customers.”

    Viveport VR



    In the largest upgrade to the Viveport customer experience since launch, Viveport VR redefines how users, discover, experience and acquire VR content. Instead of a traditional 2D catalog, Viveport VR content is delivered in fully immersive interactive previews. Viveport is embracing a VR first approach by including VR enabled “VR Previews,” which are interactive glimpses of content that give customers a room-scale preview of an experience and the opportunity to interact with content before purchasing or subscribing.

    “Viveport is moving to a VR first experience model, and with the all-new Viveport VR, we are changing the way consumers discover, experience and acquire VR content,” said Rikard Steiber, president, Viveport. “Until now, there has not been a shopping and browsing experience that takes advantage of the full functionality of VR. Available in early access today, Viveport VR increases interaction with content and offers developers a preview that showcases the quality of their titles and experiences.”

    Earlier this year, Viveport launched the world’s first VR subscription service to provide a whole new way to access the best VR experiences for a great price. With more than 1,000 titles available on Viveport today, and more than 325 available for subscription, Vive is changing the way users browse and discover content through Viveport VR.

    Vive Video Includes Vimeo



    Today HTC Creative Labs also rolled out an upgrade to its native VR video player, Vive Video. Vive Video solves the discovery and acquisition problem for VR video content by delivering a large catalog of high quality streaming video directly to VR headsets. In addition to new features and UI upgrades, Vive Video has integrated content from Vimeo, the world’s largest ad-free open video platform home to millions of creators worldwide.

    In the new Vive Video experience, a curated selection of Vimeo content will be made available to browse and view in a highly optimized native VR experiences within Vive Video-compatible headsets.

    “Whether we’re building our own tools in-house or partnering with other innovative platforms, Vimeo is committed to the future of storytelling and finding new ways to support our creators,” said Christophe Gillet, GM of Vimeo’s Creator Platform. “Not only does the integration with Vive Video showcase some of Vimeo’s highest quality, human-curated content within the VR experience, but it also gives those creators an exciting new way to expose their work and engage with audiences.”

    Vive Video has consistently been one of the most-downloaded and highest-rated apps on the SteamVR platform, enabling users to view 180 and 360-degree video content. Vive Video is available today for both Vive and Google Daydream platforms, and will arrive on Vive Wave in the near future.
     
  15. Adrianstealth

    Adrianstealth Registered

    Joined:
    May 28, 2012
    Messages:
    4,234
    Likes Received:
    706
  16. momoracer

    momoracer Registered

    Joined:
    Dec 28, 2017
    Messages:
    95
    Likes Received:
    21
    Let's see who's the first to test in on some sim racers.
     
  17. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    845
    Likes Received:
    405
    They will either have a vastly over-powered system that 99% of the users could not afford, or a hopelessly overwhelmed system that cannot produce the results the VR hardware would be capable of.
     
  18. momoracer

    momoracer Registered

    Joined:
    Dec 28, 2017
    Messages:
    95
    Likes Received:
    21
    Well next update for me will be brand new PC with 1080 ti and the latest ryzen... hopefully it goes smooth, but I will wait until 2019.
     
  19. Adrianstealth

    Adrianstealth Registered

    Joined:
    May 28, 2012
    Messages:
    4,234
    Likes Received:
    706
    i run equivalent to a 4k res ( using pixel sample ) so i'll keep my res about same, the new headset will utilise it better though due to its higher res screen

    gtx1080ti
     
  20. MarcG

    MarcG Member

    Joined:
    Oct 4, 2010
    Messages:
    5,963
    Likes Received:
    1,341
    I see this Vive Pro more than a quick money spinner to improve HTC sales more than anything, whilst the increased resolution is nice it's not a huge leap forward and the lack of extra FOV is offputting for me.

    The ball is firmly in Oculus' court now, they can respond with a similar Gen1.5 HMD (which IMO would be a waste of time) or grab the bull by the horns and go full 4k Gen2 and take the market by storm...if the PC requirements don't melt too many people that is!
     

Share This Page