Does anyone know how to remove the shiny helmets from the game. I understand this is a problem as I have been reading, however haven't come across a solution as yet? http://gyazo.com/635fc7e5704e50343ee646f1d52510f3 http://gyazo.com/e7ff280629f9c37d82ebfff4ee313598 It look's like a white glaze over them and makes it difficult to make out the helmet let alone them looking appealing. Any information would be greatly appreciated. Thanks,
Welcome back, zonder! The helmet reflections and how milk mirror they are seem to be impacted by the tracks too.
I was told its a mod problem but my experience tells me its tracks as well indeed. for example FR3.5 has it on most tracks but not all. and even different HDR profiles bring different effects. HDR OFF = problem solved I would try different HDR profiles, of one sticks well enough place it in...erm...Settings I think? to make the profile selectable on all tracks.
using HDR you must have alpha channel for textures and obviously save them DX5. It applies mainly to carbody and helmet.
cube map intensity also could be the issue , a darker alpha layer on the bump map will tone it down . if there is one? if not darker alpha layer on the main map different tracks have different reflections, So youd have to make it suit quality tracks like ISI's tracks or symonns/longford , its just at other tracks with less reflections it will look more dull
Its a track issue, im pretty sure its related to specular map, they load his specular map first instead the helmet map because they have the same file name, leave ISI to fix them.