Guys, i need help with packaging... I have a bunch of cars running perfectly in Mod Dev. But can't get them working ingame because of some Shared Textures... (I'm able to get cars ingame, not just with shared textures... My Folder Structure (Mod Dev): Vehicles\chogger_shared\*.dds Files Vehicles\chogger_car_1\ -> Everything else My Gen File: SearchPath=<VEHDIR> SearchPath=<VEHDIR>\chogger_shared SearchPath=<VEHDIR>\chogger_car_1 SearchPath=<VEHDIR>\chogger_car_1\data So, i created a chogger_shared.mas and a chogger_shared.rfcmp When I install that I get the following in the Installed\Vehicles Folder: chogger_shared\0.1\chogger_shared.mas (and mft) What do I need to add to the *.gen Files to get that textures loaded because right now the game can't find the shared textures when it loads the car. Thanks
When you create a rfcmp with a mas File, that only contains the shared Texture Files, the Game can not know for what they are good for and will ignore it. You have 2 Options. 1. Add the chogger_shared.mas to each rfcmp of a single Car Model that uses that Textures. 2. Build a rfcmp with all Cars that use the Textures from the chogger_shared.mas and add that mas to it too.
Thanks for the replay. I already did version 1... Is the game smart enough to only load the .mas file once to the ram?
The mas is only the Package. Better ask if a Texture gets loaded only 1 Time. Test it or ask a Dev, how it gets handled after all the Changes in the Games Code.