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Discussion in 'Hardware Building/Buying/Usage Advice' started by cookie, May 12, 2016.

  1. Miro

    Miro Registered

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    Well TBH it took me quite a while to get settings I am finally happy with. I went through all sorts of settings from insanly fast and resposnsive but to violent to very very rubbery and slugish etc. At the end I checked all the base preconfigurations from 397/ISI for all the different FFB wheels and I noticed that all of them have some common entries FFB related. I applied those to my controller file and BAM went from months of frustrations to instahappy. :D No additional filters/damping used in MMos or in the game.

    [​IMG]


    Controller file:
    https://drive.google.com/open?id=0B-U7XFmuO_muVXFtNzlwR3lKMVU
     
  2. Eddy

    Eddy Member

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    @SimonJ do you have ffb cutoffs in rF2 with Simucube firmware? Because i do :( and i can't get it sorted what is going on. I just randomly loose ffb and only way to get it back is close the game and restart. Reset ffb doesn't do the job for my problem.

    Edit: using 0.83 atm
     
  3. SimonJ

    SimonJ Registered

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    No none at all
    which controller .json file u using ?
    im using 1000hz now from 470hz recon filter 4 or 5
    [​IMG]
    try these settings
    "Jolt magnitude":0,
    "Jolt magnitude#":"How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.",
    "Off-road multiplier":0.1,
    "Off-road multiplier#":"Temporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)",
    "Other spring coefficient":0,
    "Other spring coefficient#":"Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers",
    "Other spring saturation":0,
    "Other spring saturation#":"Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers",
    "Rumble strip magnitude":0.05,
    "Rumble strip magnitude#":"How strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.",
    "Rumble strip pull factor":0.1,
    "Rumble strip pull factor#":"How strongly wheel pulls right\/left when running over a rumble strip. Suggested range: -1.5 to 1.5.",
    "Rumble strip update thresh":0.02,
    "Rumble strip update thresh#":"Amount of change required to update rumble strip effect (0.0 - 1.0)",
    "Rumble strip wave type":0,
    "Rumble strip wave type#":"Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.",
    "Steering effects strength":-6000,
    "Steering effects strength#":"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)",
    "Steering resistance coefficient":0.1,
    "Steering resistance coefficient#":"Coefficient to use for steering resistance. Range: -1.0 to 1.0",
    "Steering resistance saturation":0,
    "Steering resistance saturation#":"Saturation value to use for steering resistance. Range: 0 - 1.0",
    "Steering resistance type":0,
    "Steering resistance type#":"0=use damping, 1=use friction",
    "Steering spring coefficient":0,
    "Steering spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Steering spring saturation":0,
    "Steering spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
    "Steering torque capability":20,
    "Steering torque capability#":"The maximum torque capability of the wheel (in Nm, obviously)",
    "Steering torque extrap blend":0,
    "Steering torque extrap blend#":"Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max)",
    "Steering torque extrap time":0.015,
    "Steering torque extrap time#":"Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set 'blend' to 0.0)",
    "Steering torque filter":0,
    "Steering torque filter#":"Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency)",
    "Steering torque minimum":0,
    "Steering torque minimum#":"Minimum torque to apply in either direction to overcome steering wheel's 'FFB deadzone' caused by friction",
    "Steering torque per-vehicle mult":0.7,
    "Steering torque per-vehicle mult#":"Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)",
    "Steering torque sensitivity":2,
    "Steering torque sensitivity#":"Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high",
    "Steering torque zero-speed mult":1,
    "Steering torque zero-speed mult#":"Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque",
     
    Last edited: Oct 24, 2017
  4. SimonJ

    SimonJ Registered

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    "Steering torque capability":20,
    make sure this is set in your ffb file to 20 it could but not sure cut out if allot lower.
     
  5. Eddy

    Eddy Member

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    Modified t500 json. But it always worked without problems using mmos. Thanks for your settings i gonna try them tonight and see if it helps.

    I still have to figure out if it is firmware or setting or maybe even hardware.....*sigh*
     
  6. Eddy

    Eddy Member

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    Stc and all is set alright i am sure but thanks for helping
     
  7. SimonJ

    SimonJ Registered

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    ones above in SimuCube work well 55% to 60% overall 1000hz and recon 5 :) .54 ish multi in game
     
  8. Eddy

    Eddy Member

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    Answered to you also in granite forum ;-)
     
  9. SimonJ

    SimonJ Registered

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    Did it work ?
     
  10. Eddy

    Eddy Member

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    No json isn't the problem. Also.asked s397 if json could cut off ffb and answer is no.
    But i have almost pinpointed it down.

    Since june 2016 i have my simucube and i have always had the 2 usb's connected to my pc and this was never a problem.
    And now with this FW i do have cut offs.
    when i diconnect the dfu usb i don't get cut offs anymore.
    So my conclusion now is:
    1. The firmware does something unexpected
    2. My psu isn't stable enough anymore cutting off 5v
    So to test i just bought a new psu (be silent 700Watt) and gonna test again tonight.

    Once sure what caused/causes it i will report at Granite forum so Mika knows

    Thanks for your intrest and sorry for the long write up.
     
  11. SimonJ

    SimonJ Registered

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    You only need 1 usb connected to SimuCube for running the other granity one is not required even for updates now all done via new firmware App on same usb cable
    if that fixes it just use the one USB cable i have never even plugged 2nd USB cable in :)
     
  12. Eddy

    Eddy Member

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    Jaja i know but it is super handy to check the granity tabs if there where faults. Never used again after first 2 months of use. But that isn't the point.
     
  13. SimonJ

    SimonJ Registered

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    Yep but don't have both connected when playing they changed it so you can do allot update Firmware and alike via SimuCube and not needing to use Granity
     
  14. Eddy

    Eddy Member

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    Having them both connected has never been an issue, and that is my point.
    Or this firmware doesn't allow you, which is no problem but good to know. Or and i think that is my problem....my psu is dying on me hence that is why i bought a new one
     
  15. SimonJ

    SimonJ Registered

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    Yep not sure see how it goes with 1 cable if you get no problems would stick with that. you should not have mmos installed at all with new firmware just the Simucube App needed :)
     
  16. mixer61

    mixer61 Registered

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