There was released next ingame video. And still I can see just simply shaders used. Will final version of rf2 make use of more complex shaders (mainly reflecting sky colour and directional light)? Is dev team working on them or shaders will be rf1-class? Don't get me wrong. I'm not asking about some minor thing. Only correct shading may cause that 3d scene looks real best regards
I'm interested to hear about this as well. I'm guessing this is something that will be worked on in the final stages of development (?). Looking at screenshots posted by K Szczech, with custom shaders in rF1, I'd expect rF2 to have shaders that look at least as good when released.