Setup quirks of rF2

AlessioF1

Registered
So I've just returned to the lovely world of rF2 simracing having spent the majority of my time league racing on AMS and AC. I was hoping someone could share some insights into the quirks of setting up cars in rF2? As with most sims, I was sure there were some janky elements to car setup that must be exploited to go faster. For instance, AC loves max camber regardless of whether it's application makes sense. Lo and behold, I've already found some for rF2 on a quick search.

1. Tyre pressures - sim prefers minimum pressures even if this doesn't match up with the OG gMotor thought process of managing OMI
2. Tyre temps are not outrightly the most important aspect
3. rF2 is somewhat an inverse of AC in that lesser neg camber values offer better grip, even if this doesn't match up with the IRL aim of maximising the contact patch.
4. Grass has grip

Are these 3 points still relevant as far as the later updates go? Are there any more quirks I should be aware of? A lot of these are similar to my days racing on rF1, so not surprised, and these also shouldn't be taken as an outright criticism of rF2 either - as I said, all sims have their exploits but it's good to know so I'm not left in the dark.
 
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