One thing i can tell you for sure is that tires tweaking should never ever be aimed for improving car balance but only aimed to obtain as best contact patch as possible. The easier way to check this out is by checking i/m/o tire temperatures (and if possible i/m/o tire wear which is not in rfactor 2) however to do it properly first of all you must drive properly in order to have proper values.
Another thing i can tell you for sure is that it is so easy, specially in virtual racing (aka sims), to induce understeer. Induced understeer is something that is completely on driver fault (not car fault) and is completely avoidable, failing to do so will force the car to drive below its potential limit. This can be done by being not smooth enough.
- If you move your steering wheel toooooooooo fast it will induce understeer (don't get me wrong, it is normal in chicane to turn the wheel fast but the question is how fast is enough?).
- If you try to go through a corner too fast, either entry or mid, you will induce understeer. This is why people say 'slow in fast out', because otherwise you will brake too hard too late, carry much more speed, turning the wheel more....which will create unbalance, will not give the car time enough to take its set and go beyond front tires grip available.
- If you turn the wheel past the optimum value (more correctly the tires past optimum slip angle) it will induce understeer.
- If you early apex you will induce understeer.
This can result in a snow ball where the driver induce the understeer, the understeer induce the driver to correct it, the driver might do it badly unbalancing the car even more leading either to more understeer or even lift oversteer. So before even thinking about whether or not the car has an issue you have to analyze whether or not you are making driving mistakes.
Obviously I cannot tell if this is the case and it is your fault. I can tell you my experience. I've been there, unable to go fast and asking the car even more in the attempt to go faster, making me even more inconsistent, destroying the tires and obviosly killing the the car potential limit. I thought it was the car/setup fault but i was simply lost into the oblivion. After a long pause and a few good readings i came to realize what i was doing wrong and as matter of fact my time and consistency improved A LOT in all sims (just for example in iracing, the combination mx-5 and limerock went from 00:59 high, which is already a decent time, to 00:57 high, which is a very good time). I was able to hold whatever racing line i wanted without any big problem, feel the car properly and all that just by reducing induced understeer.
Usually if know where you are aiming for and read the clues then you don't need MOTEC to tell whether or not you are inducing understeer.