Problem I have, I tried using rf 1 scn format, but doesnt seem to work in rf2, need help please, I always get told to do a pit stop, because I went through pit exit while still RED. this happens every time. here is a sample of my scn, maybe someone can help, this is a rally section of my new track Instance=Xfinish { Render=False Change=False MeshFile=XFinish.gmt CollTarget=True HATTarget=False MeshFile=XFinish01.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING Response=VEHICLE,SECTOR } Instance=Xsector1 { Render=False Change=False MeshFile=xsector1.gmt CollTarget=True HATTarget=False MeshFile=XSector101.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING Response=VEHICLE,SECTOR } Instance=Xsector2 { Render=False Change=False MeshFile=xsector2.gmt CollTarget=True HATTarget=False MeshFile=XSector202.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING Response=VEHICLE,SECTOR } Instance=xpitin { Render=False Change=False MeshFile=xpitin.gmt CollTarget=True HATTarget=False ShadowReceiver=False Response=VEHICLE,PITSTOP } Instance=xpitout { Render=False Change=False MeshFile=xpitout.gmt CollTarget=True HATTarget=False ShadowReceiver=False Response=VEHICLE,PITSTOP }
biggest problem was realroad, for dirt surfaces, experimented over the last 6 months, and have got it to work, but timing/sectors is the issue now
My main problem is that I don't even know how to set up the timing gates. I've got an xfinish at the end, xsector1 and xsector2 on the course ---- what object or objects should be deployed at the starting line to trigger the timer?
try asking in the relevant forums: http://isiforums.net/f/forumdisplay.php/127-Modding Is this to do with your tracks you're updating? or have you given up on those and moved onto something else now?