Server autodownload failing with multi version mods

Chris M

Registered
I seem to be encountering a problem where my multiplayer servers 'auto download' fails to work where an rfcmp multi-versioned mod has been installed on the server.

Whereas a single version rfcmp auto download works perfectly fine.

Has anyone encountered this problem before and maybe perhaps have any suggestions I could try?

I'm happy to detail my rfcmp installation and rfmod creation methodology, if it helps.
 
Surprised there's been no comment on this one!

Are we better off recompiling a workshop mod ourselves, combining the updates into a new singular rfcmp file, or are we better off notifying / requesting the developers of workshop mods to not use the version feature when compiling mods anymore, as they can't be used in a multiplayer environment without the user subscribing to the content via the steam workshop, in the first instance?
 
@Chris M I didn't work much with Multiplayer in the last Years and so i can not say what definitely works(ed).
You e.g. can include the Update into the Server Mod (that worked in the Past).
How big are the Files of the "multi-versioned" Mod?
Maybe they exceed the Size Limit that is set as "HTTP Server Max File Size" in the Multiplayer.JSON of the Server?
And do you have all involved rfcmp in the Packages Folder?
BTW How many Updates does the Component have and is it a Track or a Car?
 
If I use a recent example, we held a recent league event running the Mazda MX-5 Cup ND2 mod found at https://steamcommunity.com/sharedfiles/filedetails/?id=3192055694 and as a disclaimer, it's a beautifully made mod, so I have nothing but praise for the dev team at Advanced Simulation

There are two packages which downloaded when we used the command line from the server;
steamcmd.exe +login anonymous +workshop_download_item 365960 3192055694 +quit

This downloaded;
  • ASMG_Mazda_MX-5_Cup_ND2_v1.00.rfcmp
  • ASMG_Mazda_MX-5_Cup_ND2_v1.01.rfcmp
After copying both packages into the packages folder and installing the mod via modmgr.exe, I installed the first package, then mod manager said there was an upgrade available, so I upgraded the mod using this feature to v1.01.rfcmp (as can be seen in the screenshot)

I created the rfmod using the v1.01.rfcmp version of the car, selected and track and it works fine, providing you have subscribed to the mod via the steam workshop in the first instance, otherwise if you try to connect you will get a content missing error and auto download won't download v1.00

Both rfcmp files are still in the packages folder, but the interesting thing here is, only v1.01 of the car mod appears in modmgr and not v1.00 - it makes me wonder if I shouldn't have upgraded the mod via modmgr ?
 

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Both rfcmp files are still in the packages folder, but the interesting thing here is, only v1.01 of the car mod appears in modmgr and not v1.00 - it makes me wonder if I shouldn't have upgraded the mod via modmgr ?

This is correct behaviour for encrypted content, ie v1.0 is the encrypted stuff and the 1.01 is usually the vehicles team data, and once you click the update button on mod manager then you'll only see the update version ie in this case v1.01. Generally we only see encrypted stuff on paid content and this behaviour is to not allow paid content to be shared illegally via server downloads.

The by-product of this is that anyone who wants to protect their interests and get the mod encrypted, then the mod will behave the same as paid content.. Best option is on your website/discord or whatever social stuff you use, put a link to the steam download and ask that people subscribe before joining the server.
 
@Chris M Ah, OK, now i understand it better.
But at the same Time, i see that i can not help much in this Case.
As said, i didn't work with the Multiplayer since a longer While, so i can not say if that worked as it should in the Past.
That you only see the last/update Version of a Mod in the Mod Manager is normal.
That is also a Problem, if you want to update a Component with 2 different Update rfcmp.
In the Mod Manager you can't do that, while it is possible in the in Game Content Manager.

I hope that someone that knows, if the Download of a Base Mod + the Update rfcmp for it did work in the Past, jumps into this.
I can not definitely judge that.
 
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