[REL] Sepang International Circuit 1.00 [Community DLC Pack]

The situation is probably a little more complicated for some of the old ISI cars.

As many old players knew, all orginal ISI content were not encrypted, which also gave many modders a chance to study the mods for many years.

However this has been changed, as some of those cars, such as EVE, had been encrypted by 397 a few years ago when they updated them with new car icons (may be also related to the new online service).

As a consequence, modders won't be able to unpack the new mas file (not in any normal ways) from those old content that ISI created. So this literally blocks the chance for community modder to work on updates for those old content.

Oh... that`s not good to hear. So no updates to the Eve`s & Sparks etc. :(

That`s a shame because they are really good cars and a lot of fun to drive but they could definitely do with a graphics update as could some of the other older content.

It`s a pity that this can`t happen.
 
The situation is probably a little more complicated for some of the old ISI cars.
As many old players knew, all orginal ISI content were not encrypted, which also gave many modders a chance to study the mods for many years.
However this has been changed, as some of those cars, such as EVE, had been encrypted by 397 a few years ago when they updated them with new car icons (may be also related to the new online service).
As a consequence, modders won't be able to unpack the new mas file (not in any normal ways) from those old content that ISI created. So this literally blocks the chance for community modder to work on updates for those old content.

This can only help with direct cooperation with S397 who would have to unlock the visual elements of each car (and the sound? Perhaps @doddynco could jump in and help too there?).
 
Oh... that`s not good to hear. So no updates to the Eve`s & Sparks etc. :(

That`s a shame because they are really good cars and a lot of fun to drive but they could definitely do with a graphics update as could some of the other older content.

It`s a pity that this can`t happen.

No one said that... It's the opposite as I believe that this is being worked on. ie. as in S397 embracing 'community updates' to old content and incorporate them in the Steam release.
 
Will help with that track too! Me & my guys are gonna test it online to see if everything is Ok.

Also I'd like to update some of the old stuff as well, maybe 2013 Nissan GT-R GT500 car alongside with free URD GT500 cars that I made back in days. I had the updated files some time ago but then I've lost it (lol sorry). Maybe it's time to prettify it ;)

On another note: I have couple of ideas of how we (modders) can make some noise by working together. Reach me out in Discord (nick9320) or in DMs if you're willing to release some stuff and you'd be happy to collaborate with other modders and release stuff cooperated :)
 
Will help with that track too! Me & my guys are gonna test it online to see if everything is Ok.

Also I'd like to update some of the old stuff as well, maybe 2013 Nissan GT-R GT500 car alongside with free URD GT500 cars that I made back in days. I had the updated files some time ago but then I've lost it (lol sorry). Maybe it's time to prettify it ;)

On another note: I have couple of ideas of how we (modders) can make some noise by working together. Reach me out in Discord (nick9320) or in DMs if you're willing to release some stuff and you'd be happy to collaborate with other modders and release stuff cooperated :)
That would be great Nick, ie. if you could also give a hand with some quick gfx updates to some of those old, but great cars and S397 incorporated those updates on the release built, it would contribute to give rF2 a much better look, as the first immediate contact which people have with rF2 content can be terrifying :-D
And this would be true, even if we would be talking about a mere materials tune up.
 
time for the beta tests. So @vava74 and others, I need five people to beta test.

Rules:
- Post the screenshots of the bugs in this forum.
- Free speech – let me know what you think of the circuit.

I am not a tester, in the true sense of the word. I am the SimRacing Astrologist: a few minutes of testing and I am able to produce my 99% accurate review :-D
 
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I actually prefer how some materials reflected light in the previous gfx engine.

Currently, car bodies, in the vast majority of cases look like they have 200 layers of clear-coat and then, at the same time, become too dark in broad daylight if the sun is on the opposite side, whilst at the same time shadows cast by cars are too dim and disappear in the rain...

Back to car bodies: racing car wraps, for the most part, even when glossy, always have slightly dimmer and rippled and reflexions.
It's kind of like the scale of the surface reflecting the light is, scale wise, like a 1/18 model under a table lamp --> this is actually how I feel when driving in AMS2 and invariably never being really convinced by the graphics... cars look like toys, 1/18 models on my desk... there is a cartoonish feel and some of it also comes from how some reflexions show on cars.

Back to rF2: for me, the "new SSR reflexions" make zero sense and are poorly tuned at the unnecessary cost of CPU/GPU resources:

Standing water in a race track would be constantly rippled by wind and displaced air, not mirror perfect (aside from the lack of loss of luminosity on any reflexion...

But, don't get me wrong, the 'newer engine' - at its best is unbelievable scenic and provides absolutely believable immersion in VR, however, there is way too much liberty on materials, with a particularly bad effect on liveries, causing a large percentage of that horrible night driving look due to being possible to set some materials well beyond normal levels of reflectivity.

People should be able to do what they want, but there should be a bump-stop which forced people to OPT to go beyond the 'advisable boundaries'.

Same with the damn Packaging: with doesn't the process launch a warning to confirm if the user wants to do the upgrade package blocking the use of the base content or, if on the other hand -- pointing in the right direction -- the user wants to do the upgrade package in such a way that it does not conflict with the base content install... would that be too difficult to implement?!

Has anyone thought about the hundreds of thousands of unnecessary trouble-shooting hours have been caused by incorrectly packaged league mods? Trouble-shooting by the users, league administrators, S397 staff and the usual volunteers here and on discord...

Sorry for the rant, but it's all interconnected loose ends and, for me, it feels 'inexcusable' that the old content is not, at least, tidied up like Toban (although background trees need more work), Mills, ...
 
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I'm excited about your update work.
By the way, the original Sepang track made by ISI was quite bumpy; has that been fixed?
 
It might be because it's a GT3 car, but it looks quite flat.

Even the GT500, which is similar to a BMW Class 1, doesn't appear to be bouncing excessively.
 
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