I actually prefer how some materials reflected light in the previous gfx engine.
Currently, car bodies, in the vast majority of cases look like they have 200 layers of clear-coat and then, at the same time, become too dark in broad daylight if the sun is on the opposite side, whilst at the same time shadows cast by cars are too dim and disappear in the rain...
Back to car bodies: racing car wraps, for the most part, even when glossy, always have slightly dimmer and rippled and reflexions.
It's kind of like the scale of the surface reflecting the light is, scale wise, like a 1/18 model under a table lamp --> this is actually how I feel when driving in AMS2 and invariably never being really convinced by the graphics... cars look like toys, 1/18 models on my desk... there is a cartoonish feel and some of it also comes from how some reflexions show on cars.
Back to rF2: for me, the "new SSR reflexions" make zero sense and are poorly tuned at the unnecessary cost of CPU/GPU resources:
Standing water in a race track would be constantly rippled by wind and displaced air, not mirror perfect (aside from the lack of loss of luminosity on any reflexion...
But, don't get me wrong, the 'newer engine' - at its best is unbelievable scenic and provides absolutely believable immersion in VR, however, there is way too much liberty on materials, with a particularly bad effect on liveries, causing a large percentage of that horrible night driving look due to being possible to set some materials well beyond normal levels of reflectivity.
People should be able to do what they want, but there should be a bump-stop which forced people to OPT to go beyond the 'advisable boundaries'.
Same with the damn Packaging: with doesn't the process launch a warning to confirm if the user wants to do the upgrade package blocking the use of the base content or, if on the other hand -- pointing in the right direction -- the user wants to do the upgrade package in such a way that it does not conflict with the base content install... would that be too difficult to implement?!
Has anyone thought about the hundreds of thousands of unnecessary trouble-shooting hours have been caused by incorrectly packaged league mods? Trouble-shooting by the users, league administrators, S397 staff and the usual volunteers here and on discord...
Sorry for the rant, but it's all interconnected loose ends and, for me, it feels 'inexcusable' that the old content is not, at least, tidied up like Toban (although background trees need more work), Mills, ...