[REL] Seat Leon Cup Racer 2014 v1.5 Update 21th May 2015

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Seat Leon EuroCup 2014 v1.4

- Fixed Banner material name, so now is paintable
- Tweaked flickering of the rear bumper and trunk lid
- Tweaked brake torque
- Tweaked brake wear and failure
- Slightly touched tyre grip

I know it's not too much, but as many people, i'm busy as well, but i try to update everything what i did it before. And of course, and as you know, i'm currently working on new project, like the TT Cup, and Hockenheim for another platform, and now i'm working on the Hockenheim rF2 update. Hope some of them like to read this news :) i know i was long time here, but i follow sometimes this forum, and checked the replies, so i tried to fix the most common issues.

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Very good news, many thanks!
 
But what happened to the FFB? Am I the only one who has to use the multiplier at almost 2.0 to get the same FFB default settings used to have?
 
But what happened to the FFB? Am I the only one who has to use the multiplier at almost 2.0 to get the same FFB default settings used to have?

Oh I thought it was just me.
I have next to no ffb as well, had to give up driving and check if my wheel was broken or something lol ;)
 
I use 2.5, I dont know what happened, just installed the latest build on Friday, and with the default 1.0 was very weak. Maybe because of the last build, I dont know yet, so I just changed to 2.5 the multiplier.
 
I find your 2.5 FFB value to be much more to my liking than the default. Nice update!

Just wondering, is there a way for me to make the headlights brighter? Was running a track-day at Poznan and it was very difficult for me to see anything except the cars (because of the tail lights) during the evening hours.

Cheers
 
I use 2.5, I dont know what happened, just installed the latest build on Friday, and with the default 1.0 was very weak. Maybe because of the last build, I dont know yet, so I just changed to 2.5 the multiplier.

Hopefully you can sort it out. There may be something else tricky going on. I can feel that you have played with the grip settings. But making sure the FFB is "proper" balance and weight at 1.0 with no use of multiplier is helpful. I don't think we are 100% sure exactly what the multiplier multiplies--it's not just the settings that affect steering weight, so adjusting the actual car for 1.0 is the only way to be sure it feels the way it is supposed to (from the author/designer's perspective).
 
I like a pretty light ffb and I find the Seat really nice.

Light ffb ok, but for me the version 1.4 feels more like nearly no ffb at all. Also it feels like the car understeers a lot more but that is maybe a bad driving style adoption because of the weak ffb.
 
This doesn't feel like a case of light force feedback, like was mentioned by someone else here. It feels more like close to no forces at all. The bar on the pedal overlay plug-in is almost not responding when I turn the wheel.
 
Thanks Tommy. Hopefully the ffb problem can be fixed up. Looking forward to the Hockenheim update too. Maybe the dark section of track leading to the stadium section could be made to look a bit lighter? I know (going by pics) it`s darker than the rest of the track in reality as it`s the drag strip section (I think) but personally I find it a bit too dark but your call obviously, just wondering...

:)
 
I planned and tested a short sprint series setup for our league using the 1.2 version and I felt that was a very good version of this mod.
However we decided to update to 1.4 before start of league. But I must say there are findings that leaves us wanting.
While the 1.2 worked very well on most tracks, the 1.4 is so far only working good on the latest Malay track from ISI and also SIlverstone. Addon tracks and others have no so little grip it is like driving in the wet even if the track is heavy rubbered down and tires heated.
I don't know what is wrong but the grip level is far far to little for these cars in rF2. Also as mentioned plenty of times, the FFB has issues. Works ok if turned to 2.5/2.7

We will most likely roll back to 1.2 for the remainder of the series, but I do hope you get to sort out the grip levels on this otherwise fantastic mod. If it is a one man job I must in any case praise the work you are doing, and this post is nothing but a bit of constructive feedback. I would try and get the grip levels to be on par with ISI Clio or Megane, even though that might not be comparable, you can still understand what I mean when I say it. I hope so anyway.


Keep up the good work Tommy, it is a really good addition to rF2..
 
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