The Megane & the GTWC must be up to date - I tested all 3 in game and they work as designed - plus it is full functional in the All cars & tracks mode as well - also tested in game. I think this highlights a flaw many of us have been banging on about from the start. Linking cars & tracks in the offline rfmods is just complicating what was supposed to make it simpler. The rfmod concept of mod packaging and installing is absolutely brilliant - totally and utterly a brilliant concept. However, it causes so much confusion when a third party mod (track in this instance) is at the total mercy of another person or team (ISI in this case). Mianiak (Michael) has to do a complete repackage and removal of ALL links due to an update by ISI. If the ISI content rfmods did not hard link to limited numbers of tracks like it does, but instead allowed ALL & ANY tracks as it was in RF1 then we wouldn't be having these sorts of issues. Now this is just ONE example - but bear in mind that the Maserati Tropheo mod is interdependent on Sears Point being installed and the knock on effect is catastrophic - consider the mess that can eventuate when we have 100 user mods, all interconnected to each other through various track and car combinations. Call me a pessimist if you want - but I am actually a glass half full guy - and I am seriously concerned. End of rant - thank you Michael the track looks brilliant in build 85.