Searspoint Track + vmod + update packaging Test Release

Discussion in 'Locations' started by mianiak, Feb 17, 2012.

  1. GothaR

    GothaR Registered

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    Sorry for a silly question, but how do I install it? I have installed many mods in rF2 on older build, then I didn't have much free time, so I just updated to build 60 and now I cannot see this mod in mod list. I am not sure if it is related, but I think it is good to mention. Checkbox "show mods only" is unchecked and files are copied in Packages folder. Do you have any idea what is wrong?
     
  2. krivjur

    krivjur Registered

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    That's your problem, these are rfmod files, so a complete mod like ISI FR3.5. You will need ISI Meganes installed beforehand as it's used as virtual component.

    --
    I've tested the tire wall issue near pit with 30 AI Meganes for 30 lap race and didn't notice problems after making small corridor tweaks. AI strength 100% aggression 25%. Will test it some more, but it probably works as some kind of workaround.
     
  3. GothaR

    GothaR Registered

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    Oh, ofcourse :) Now I have it installed, I considered it as "track-only" addon and didn't pay attention to filename.
    btw. thanks for this great track! I love tracks with height changes.
     
    Last edited by a moderator: Feb 26, 2012
  4. mianiak

    mianiak Registered

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    Just a progress update.

    1 down, 4 to go. I'm rebuilding the 5 key buildings on the track. This is race control, I have garages, grandstand, Audi building and the other building next to the garages (I don't know what it's called, it might be administration or something).

    I have been advised that between 3k and 4k tri's is acceptable for key buildings, this model came in at 3220 tri's and needs just a little bit more work.

    [​IMG]
    [​IMG]
     
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  5. rci808

    rci808 Registered

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    it's the NHRA drag racing timing and scoring tower i think you speak of.
     
  6. mianiak

    mianiak Registered

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    Ahh thanks, its these 2 buildings in this pic http://g.co/maps/vw3eq the one on the right is this one I just made, and there is the one on the left, in between the grandstand and the garages. I don't know what they are called.

    btw, since I have your attention, the checkerd pattern on the podium area, is that angled like it is in this image? or is it just this sat image that makes it look like that?
     
  7. rci808

    rci808 Registered

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    yes the satelite image is correct, if i remember right.. those are actually plastic tiles.
     
  8. Kristoff Rand

    Kristoff Rand Registered

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    excellent job on that building Mianiak... all the little details are right. very nice.
     
  9. mianiak

    mianiak Registered

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    Good stuff, thanks for the info :)

    [ED] Thanks Kristoff
     
  10. mclaren777

    mclaren777 Registered

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    Does v1.3 include the contents of the previous two patches?
     
  11. John

    John Registered

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    You need to install all the patches in correct order.
     
  12. mclaren777

    mclaren777 Registered

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  13. Eero Forsblom

    Eero Forsblom Registered

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    Like Toonce said, could have slightly more bumps and whatnots, though I really can't say because I've never driven there and I really don't know the track from elsewhere that well.

    Anyways, a really nice track IMO the best release for rf2 so far. I get around 130-160 fps too, yay (no hdr).
     
  14. ORA-Quasi

    ORA-Quasi Registered

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    Just installed and ran this track (just outlap to make sure it was working).

    Track works fine offline. I have my shadows on, but they came and went as the car made it's way around the track (viewing replay). First impression is that this is a great layout, with a lot of good work done to recreate it for the sim. I'll give it a good go later against a bunch of AI and will test it on the ORA server after our RF2 fun night next week, but can foresee some pretty enjoyable sprint races here, especially in a field of 12+ cars....thumbs up so far, thanks.
     
  15. GTClub_wajdi

    GTClub_wajdi Registered

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    I'm new here!I download it and tested it,great work and great track!
     
  16. MaD_King

    MaD_King Registered

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    Tested on my side, and it's a good interesting track, keep the great work to update and finalize this good attempt.
     
  17. Alric

    Alric Registered

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    Fantastic track mianiak. Very accurate build and the best so far by a mile for rf2. Love racing this circuit, so far this also gives me the best force feedback. Not sure if this is something you've done but for the first time I felt 'understeer' through my wheel when the track dropped off on the right at the high point of the track. I was like 'woah!' this is really good. Can't wait for you to upgrade the buildings etc and fine tune it.
     
  18. evphelps

    evphelps Registered

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    Fantastic work!
    No probs installing,no probs running.
    Some kerbs seem to have no ffb despite having rumble sounds,apart from that, first class.
    Ta very much...
    PS.I particularly liked the animated bumper car rink,nice touch!
     
  19. yoghurt

    yoghurt Registered

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    Well done. Best track so far. But has anybody seen a yellow or blue flag?
     
  20. Ian-C

    Ian-C Registered

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    Cant comment on blue but i have definitely not seen a yellow, i have noticed this on the Snetterton track as well, no yellows.
     

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