Searspoint Track + vmod + update packaging Test Release

Discussion in 'Locations' started by mianiak, Feb 17, 2012.

  1. Quertreiber

    Quertreiber Registered

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    I followed the progress at RD and was looking forward to it. Thank you very much.
    I know very well how many time and heart can went in such a Track.
     
    Last edited by a moderator: Feb 17, 2012
  2. GauchoRS

    GauchoRS Registered

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    DL and Installation was going fine.
    mod selection ingame worked.
    practice session with 15 AI without problems
    race session with 15 AI without problems

    tried to run a dedicated server, but got this answer: "Invalid Mod ID. Server cannot be setup for development"
    Server is running, but did not appear in matchmaker list
     
  3. Toonces

    Toonces Registered

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    @mianiak: Great rendition of a not-so-great (IMO) track. Very realistic (compared w. TV images...if a little overly vivid; more Phoenix AZ than Northern California), very immersive (I love the sounds bouncing off the walls...wish ISI had done that @ Monaco). The surface could do with some more bumps and thumps. Thus far only one issue: the basic mod installs fine (from the "Manage Mods" menu), but the 1.1 update (also deposited in "Packages") doesn't show up, so I assume isn't installed.
     
  4. Tosch

    Tosch Registered

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    Rightklick the basic mod and select "Update".
     
  5. Toonces

    Toonces Registered

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    Ah, thank you. Worked like a charm.
     
  6. mianiak

    mianiak Registered

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    I made an update that should fix the dedi server problem. + I updated some environment sounds and some flickering fixes to the trackside cams.

    I have only tested this update on my machine and it works for me. I have not had anyone else test it yet. But I think it should all be ok

    Megane_at_SearspointRW_v12.rfmod
     
  7. Mad739

    Mad739 Registered

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  8. feels3

    feels3 Member

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    @mianiak

    I noticed that some of kerbs are not assigned to tdf.
    It's easy to feel that because there is no grip at all ;-)
     
  9. Morgan Morand

    Morgan Morand Registered

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    WOW ! amazing stuff ! You compete the Iracing's Sears point track . very accurate !
    Yeah the kerbs don't have grip i feel that too @feels3
     
  10. michael1

    michael1 Banned

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    This is the simraceway track?
     
  11. TiTaN

    TiTaN Registered

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    just a question in this case. I download the main version and then I need to install the 2 updates or only the last one?
     
  12. Foxtrot

    Foxtrot Registered

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    Hi.
    Thanks for sharing, I've been lookig forward to this track since first seeing some w.i.p.'s at RD forums.
    The screenshots you posted here don't really do the track justice :)
    After spinning off the track I noticed a lot of tso's like tirewalls have no collision. Dunno if that's by design or if I managed to mess up my install.
     
  13. Foxtrot

    Foxtrot Registered

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    I put all 3 in the packages folder, installed main version hit update and it installed 1.1, hit update again and it installed 1.2.
     
  14. jimcarrel

    jimcarrel Registered

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    Looking good, updating worked fine.
    biggest problem I see at the moment, is the ability to drive "thru" some of the tire stacks along the track.
     
  15. TiTaN

    TiTaN Registered

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    yes I did that too because I was not sure. but the question is, imagine there's 12 updates. is it necessary to do that?
     
  16. Kristoff Rand

    Kristoff Rand Registered

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    sweet Mianiak...
     
  17. mianiak

    mianiak Registered

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    Let me take a moment to answer some questions, sorry for not getting to them earlier but it was all a bit hectic with the rf2 update release and such.

    Sure I can do that, but It wont be for a while yet, not until after the beta at least and probably then some.


    This is quite an early build of this track, a lot has been done since it was packaged. This is not really about this track, its about testing the packaging system, I have been struggling with trying to get the updates to work and when I finally got them working it was with this track, so it just seemed right to expand the testing and make it public, which paid off because of the dedi server issue that was found. Now we get to test if people are able to find the update when they go to join a server online and realise they don't have the right version.


    Thanks for pointing that out, gives me another opportunity to make another upodate :D. We will really be putting the system to the test now.

    NO. This is scratch built and it's taken me over a year to build, its the first track I have made solely in 3dmax and its purpose was a learning experience, every thing in this track apart from a few textures has been built by me.


    That's something I havent got around to yet, it's an easy fix and I can include it in with the fix for the grip on the curbs. Thanks :)


    That all depends, you can make 2 kinds of updates, an 'update from (previous version)' or a 'complete update'. If it's an 'update from' then it is incremental and potentially can be 12 or so updates, but if its a complete update it is stand alone. How to tell the difference might be a problem though.
    I don't think its possible to make both (like we used to do with rf1) where we would make an incremental update as well as a full update. So this might be a good thing to bring up.


    @everyone else, thanks for the kind words and thanks for helping me out with testing the packaging system.
     
  18. Bogboy

    Bogboy Registered

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    Thank you top job
     
  19. mianiak

    mianiak Registered

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    I have noticed some people have re-hosted this, I think thats a bad idea because as I am making updates to stress test the packaging system, those rehosts will be missing out on these updates.

    So anyone who has rehosted this, please give me your contact details so I can inform you when there is an update.
     
  20. Mydriaz

    Mydriaz Registered

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    First of all I couldn't find track in mod manager neither in component manager but I've installed it via
    single player ==> Series and track was there. No trouble for track installation and 1.1 & 1.2 patch via update button :D
    Thank you.
     

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