Hello. I want to report that some Safety car speeds set too high for almost all configurations of Indianapolis track except Indy 500 layout. Right now FormationSpeedKPH = 150 for all layouts oval and road courses 150 KPH is too fast for Indianapolis Grand Prix 2007, Indianapolis Grand Prix and Indianapolis Road Course. Cars barely can hold up formation on rolling starts in slow corners when game told to stay in double file formation for whole lap and AI SC flying 150. It should be no more than 100 KPH. If you want to reproduce this just set race with rolling start and GT3 or Alpine cars and try to stay in rolling start formation for whole lap. It can cause incidents on formation lap between cars and cars become too stretched out. 150 KPH also too fast for Indianapolis -- Brickyard configuration. Stockcars don't have enough speed even if you go full throttle under safety car conditions to catch up rear of the field when game send you to Wave Around on One To Go before restart. It should be around 112 KPH and no more than 120 KPH for that config. For reproduce you need to take Wave Around on last lap before Safety car restart with SC2018 or SC2018X mod. You will be not able to catch up field in time and some times it can led to penalties to cars that should be behind you on restart.
Bump. Still not solved. It is pain to have rolling starts on Grand Prixes and Road Course versions of Indianapolis track. It is impossible to hold formation. Also, I noticed there are double pit speed and formation speed entries in Indianapolis -- Brickyard gdb file.