São Paulo 1.01 Now Available

Discussion in 'News & Notifications' started by 88mphTim, Oct 24, 2014.

  1. hexagramme

    hexagramme Registered

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
    I love every single bit of tarmac on this track.
    Especially the sector 2 Ferradura/Laranjinha/T8 combination (high speed double right going into the very tight right hander).
    Man, for me nothing beats racing on this track.
     
  2. kimikaze

    kimikaze Registered

    Joined:
    Feb 17, 2011
    Messages:
    650
    Likes Received:
    23
    Ok i was something messed up with sectors clearly, sector you mentioned i like most :)
     
  3. hexagramme

    hexagramme Registered

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
    Sector 2 is a tire killer, no doubt though. A lot of traction zones, having to brake and turn at the same time.

    Oh, and Mergulho just kills the right front. Such an awesome corner.
    When lining up for it, coming out of Bico de Pato, timing is essential, tranferring weight, not spinning the rear tires, and only steering at an absolute minimum to not induce understeer going into the quick left hander.

    Sector 3 is, except for Junção which is such a bitch to get right, where the action ceases for a bit.
    It is however an intimidating start/finish "straight" with the close barriers. The most impressive start/finish straight ever.
     
  4. kimikaze

    kimikaze Registered

    Joined:
    Feb 17, 2011
    Messages:
    650
    Likes Received:
    23
    Exactly :)
     
  5. TypicalAnalytical

    TypicalAnalytical Banned

    Joined:
    Sep 19, 2014
    Messages:
    262
    Likes Received:
    0
    ...not in a 60s F1 car ;)
     
  6. hexagramme

    hexagramme Registered

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
     
  7. Lgel

    Lgel Registered

    Joined:
    Jun 24, 2014
    Messages:
    1,267
    Likes Received:
    365
    Thanks for this great track, looks more than good enough with build 880. Go on with the good work.
     
  8. hexagramme

    hexagramme Registered

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
    It looks positively stunning in the new build. Superb track!
     
  9. stonec

    stonec Registered

    Joined:
    Jun 19, 2012
    Messages:
    3,399
    Likes Received:
    1,488
    With the new build including reduced darkness of shadows + shader fix, this track is drivable and looks good between hours 6-9 AM and 15-18 PM. I'm waiting for improvements in HDR to get same experience in daytime.
     
  10. hexagramme

    hexagramme Registered

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
    Yes this is track is drivable indeed.:D
     
  11. MikeeCZ

    MikeeCZ Registered

    Joined:
    Sep 29, 2012
    Messages:
    1,544
    Likes Received:
    180
    Its a very, very fun track, allows you to keep the tyres at their peak at massive precentage of the lap time, most of other circuits would have that precentage lot lower as opposed to full throttle
     
  12. hexagramme

    hexagramme Registered

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
    True dat. :)

    Tire management is also a lot of fun on this particular track, because of the many different types of corners.
     
  13. Jamie Shorting

    Jamie Shorting Registered

    Joined:
    Sep 11, 2013
    Messages:
    2,628
    Likes Received:
    3
    I hope I'm wrong but I'm not noticing any realroad on the curbs at this track.
     
  14. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    All tracks in tropical regions seem to suffer from the same problem. When the sun elevation is close to 90 degrees (race date in Sao Paulo, November 15th, summer in the southern hemisphere) the sky becomes very dark around noon and the lighting looks strange and flat. I see the same at Malaysia. When you change the race date to june or july it looks much better.
     
  15. Guimengo

    Guimengo Guest

    Seriously, has something been done to the AI in recent builds? It is nigh on impossible to race with open wheelers such as Formula Renault, Formula ISI, etc. I have it down to 30% aggression on 100% strength and they have weird slow down in corners, dive bomb each other, have weird sudden swerves to the sides. I don't have multiplayer to race on, when I try single player I can't. I was actually attempting to do a live recording of a 5-lap race and after about a dozen restarts I gave up just now.
     
  16. GTClub_wajdi

    GTClub_wajdi Registered

    Joined:
    Feb 28, 2012
    Messages:
    3,238
    Likes Received:
    572
    The track is better after the last build, Said this, the trees need a lot of work.
     
  17. F1 2004

    F1 2004 Registered

    Joined:
    Oct 28, 2010
    Messages:
    558
    Likes Received:
    128
  18. lasercutter

    lasercutter Registered

    Joined:
    Oct 5, 2010
    Messages:
    162
    Likes Received:
    76
    it also has a new pit exit and new runoff at T2
     
  19. hexagramme

    hexagramme Registered

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
    The AI is quite "fresh and perky" on this track for sure lol. ;)
    They do some weird stuff in the first couple of laps. After a while it calms down though.

    I've been doing 40-50 minute offline races since the track was released.
    Formula Renault 2014 and 2010, Formula ISI, Formula Two and the Skip Barber.
    I find that the first two laps I need to be prepared for everything, so I just chill a bit, let the AI do their thing.
    After that things calm down, they get into a rhythm, and everything works as it should.

    That said, I find them to be very aggressive. Super later braking into the Senna S when they're trying to overtake me etc.
    But that's just so much fun. They're not afraid of going side by side either.
    Last night when racing the F1 1992 mod, I had side-by-side action all the way from Ferradura (T6) all the way up to Subida dos Boxes (T14).
    Hakkinen just wouldn't give it up! ;)
     
  20. Marc Collins

    Marc Collins Registered

    Joined:
    Jan 11, 2012
    Messages:
    3,159
    Likes Received:
    162
    How/why could they behave differently on the first few laps versus later? I mean from what we know of how the AI are programmed is this even possible?

    Perhaps they are just skittish when other AI cars are around and once the field spreads out that becomes less of an issue. Should happen again, though, after a safety car. They can't be nervous because it's the first few laps like we humans ;)
     

Share This Page