rumble Wet

Discussion in 'Track Modding' started by Rock, Jan 4, 2018.

  1. Rock

    Rock Registered

    Joined:
    May 28, 2015
    Messages:
    159
    Likes Received:
    19
    Hello,
    How to change the rumble grip, for the rain.
    In the .TDF, for the "rumble strips", I put "Wet = 0.001" but nothing changes it does not slide more than in the dry. I tried with roughness but I changed the dry with.
    Do you have a solution?
     
  2. ECAR_Tracks

    ECAR_Tracks Registered

    Joined:
    May 1, 2016
    Messages:
    456
    Likes Received:
    465
    Double check if your scene material name is mentioned in the rumble strips paragraph. If it's not it won't produce any effect on handling.
     
  3. Rock

    Rock Registered

    Joined:
    May 28, 2015
    Messages:
    159
    Likes Received:
    19
    Thank-you for the answer.
    I am currently getting an acceptable result by lowering the "roughness" and increasing the "Dry". But that does not explain to me why the dry works and the Wet no.
    I will go deeper.
     
  4. ECAR_Tracks

    ECAR_Tracks Registered

    Joined:
    May 1, 2016
    Messages:
    456
    Likes Received:
    465
    Let us know. Apparently the Wet=*. * does nothing indeed, just tried here.
     
  5. jpalesi

    jpalesi Registered

    Joined:
    Sep 15, 2011
    Messages:
    366
    Likes Received:
    231
    I haven't tested but I think that Wet is not used anymore indeed.
    I'm not sure but I think that it's the roughness that makes the grip. Wear parameter appears to make a difference too ?
    If it works as it should, if the pavement is smooth and/or new, it should be slippier when wet. Those who watched (V8) Supercars towards the end of the season will know what I mean.

    If you take a look at NOLA's .tdf :
    Code:
    // Roads - Dark Tarmac (more grip, more abrasion)
    Wear=1.10 Dry=1.02 Roughness=(0.50,0.30)
    
    // Road 2 - Bright Tarmac (less grip, less abrasion)
    Wear=1.02 Dry=0.99 Roughness=(0.50,0.20)
    
    // New Asphalt
    Wear=1.05 Dry=1.01 Roughness=(0.52,0.30)
    
    // Old Asphalt - Dark Tarmac (more grip, more abrasion)
    Wear=1.10 Dry=1.02 Roughness=(0.50,0.30)
    Now, what the roughness parameters mean is anyone's guess.
     
  6. Rock

    Rock Registered

    Joined:
    May 28, 2015
    Messages:
    159
    Likes Received:
    19
    What you say is right.

    My amazing observation on some tracks:
    change the value of "Wet" on Monza is active
    RRfactor Monza
    // Roads
    [FEEDBACK]
    Wear=0.80 Dry=0.90 Wet=0.60 Roughness=(0.50,0.25)........
    Materials=road

    But on other tracks change the value of Wet="," is inactive.???
    With this value "Roughness=(0.50,0.25)" we can modify the problem but we modify the overall behavior. Then simply adjust the value of "Dry=0,90". Attention because also changes the wear of tires because these values are associated with the .TGM mods
    The first number "0,50" coresponds to, MicroDeformation
    and the second "0,25" to, MacroDeformation.

    example:
    HARD Tire.TGM
    SlidingMicroDeformationCurve=(-4.95, 0.3, -1.05, 1.8, +2.65, 0.3)
    SlidingMacroDeformationCurve=(-1.05, 0.2, +2.65, 2, +6.1, 0.4)
    These series of numbers in these 2 lines are multipliers complex to master I do not recommend you to touch them if no experience.

    Note that for the example "Wear=0.80" (if I'm not wrong) it is only valid for AI ans not for player.

    sorry for my English
     
    jpalesi likes this.
  7. Goanna

    Goanna Registered

    Joined:
    Jan 19, 2012
    Messages:
    1,407
    Likes Received:
    954
    In S397's Silverstone track the wet grip is handled by a global variable at the top of the tdf file, but as pointed out not at Nola, the gloabal variable in Silverstone is as per the Track Technology v3 documentation, why Nola doesn't have that.... dunno, perhaps someone from S397 would care to respond @Marcel Offermans @Christopher Elliott .

    Code:
    [TRACKVARS]
    RoadDryGrip=1.00
    RoadWetGrip=0.85
    RoadmetalGrip=0.80
    RoadDustGrip=0.90
    RoadBumpAmp=0.001
    RoadBumpLen=3.0
    RumbleDryGrip=0.96
    RumbleWetGrip=0.60
    RumbleBumpAmp=0.003
    RumbleBumpLen=2.0
    HATFilterMaxOffset=0.0018
     
  8. Rock

    Rock Registered

    Joined:
    May 28, 2015
    Messages:
    159
    Likes Received:
    19
    Hello Goanna,
    Thank you for the info.
    Can you try to put 0.001 to RumbleWetGrip=0.60
    and tell us if you have a result on this track?
     
  9. Goanna

    Goanna Registered

    Joined:
    Jan 19, 2012
    Messages:
    1,407
    Likes Received:
    954
    Bugga all difference, about 0.2 slower in lap times with 0.001 as road and rumble wetgrip......did run tests with AI driving though (which in itself may negate a lot), late at night here and don't want to wake the downstairs neighbours with me dragging the rig over to the computer...son usually helps more it quietly but he went to bed hours ago, which is what I'm about to do. Will test with me at the wheel tomorrow...One thing I will say is that with the setting at 0.001 visually the car was more all over the track although that wasn't borne out by times.
     

Share This Page