hello, guys. this is concept of plugin. but it works already as rFactor2 plugin. I think this is still Ver 0.2a. if you guys interested in this plugin, I will keep developing this program more. Concept Real Feeling Clutch Pedal with G27 or some other controller. Low cost. under 30$USD. don't need expensive device. How can we use it? reBonding only 4 wires of Force Feed Back motors. like a Logitech F510 http://www.logitech.com/gaming/controllers/devices/7359 put force feed back motors near clutch pedal. just put this "plugin" into rFactor2's Plugins folder. that's all! easy hah? reBonding and putting motors these are so. open FFB pad. View attachment 1918 reBonding motors with long wires. View attachment 1919 just put near pedals View attachment 1920 and plug in pad into USB! Video when "Un"filtered clutch is 81%, its max rumbling power. under 57%, no rumbling. 99%-100%, no rumbling too. so. 57%-99% is "Clutch meeting" band. Mile stones. this is concept alpha plugin yet. I will develop with other parameters. like a clutch RPM, RPM, filtered Clutch percent. cause, we can get that parameters from rFactor2. I hope it will be more real feeling.
Yeah that looks nice. Keep on developing. Any release coming up the next time? I got an disambled rumble pad here for testing
Hmmm, that's not a bad concept. Personally I'd like to attach the second motor to the brake pedal and have it vibrate when the wheels are locking up.
guys, thanks. To: McFlex is that "XInput" pad? or Direct input pad? that plugin only suport for XInput. -XInput could be DirectInput pad anyway. but Directpad couldnt be XInput. - latest version let "first" ditected XInput pad(or other game device) vibrate. if you want, I will upload concept edition soon. To: jubuttib indeed, when I started to develop this plugin, I thought that too. that is easy to make that in code. but, breaking feeling is oil pressure. that is different. but if some guys would want that, I will make that in plugin code.
It is one thing to have some sort of an indicator of a physical activity, quite another for it to be realistic. Having an indicator may be of more value than not, as compared to having a realistic one. After all, the fact that one might be using a position based brake transducer is less " realism accurate" than a pressure transducer, but we still use them because that was the only way to get the input we wanted. So to me this sounds very promising as a way to create a physical action that manifests to the sim driver, braking related actions such as lock up. Good starting point that may be able to evolve into something useful.
To: smbrm making oil pressure feeling is difficult. thats reason. plugin's name is Clutch Plugin FREX GP Hydro pedals are expensive for us. thats like 1200USD. only choice is making clutch by myself. that is only 35USD
Agree making oil pressure feeling it difficult. However making any feeling that better responds to what brakes do is better than no feeling that responds to brake feeling. So if rumble motor starts when brake is depressed and increases speed as braking increases and cuts whenever lock up occurs then you have a feeling that corresponds to braking activity. It may not be "realistic", but it would enhance steering force feedback effects related to braking. It is another way to add what we experience as inertial effects when braking.