"Rumble Pedals" the Real Feeling Clutch Plugin for rFactor2

Discussion in 'Plugins' started by Zephyr RU, Apr 10, 2012.

  1. Zephyr RU

    Zephyr RU Registered

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    hello, guys.
    this is concept of plugin. but it works already as rFactor2 plugin.
    I think this is still Ver 0.2a. if you guys interested in this plugin, I will keep developing this program more.

    Concept
    • Real Feeling Clutch Pedal with G27 or some other controller.
    • Low cost. under 30$USD. don't need expensive device.

    How can we use it?

    that's all! easy hah?

    reBonding and putting motors
    these are so.
    open FFB pad.
    View attachment 1918

    reBonding motors with long wires.
    View attachment 1919

    just put near pedals
    View attachment 1920

    and plug in pad into USB!

    Video
    when "Un"filtered clutch is 81%, its max rumbling power.
    under 57%, no rumbling. 99%-100%, no rumbling too. so. 57%-99% is "Clutch meeting" band.


    Mile stones.
    this is concept alpha plugin yet.
    I will develop with other parameters. like a clutch RPM, RPM, filtered Clutch percent. cause, we can get that parameters from rFactor2.
    I hope it will be more real feeling.
     
  2. McFlex

    McFlex Registered

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    Yeah that looks nice. Keep on developing.
    Any release coming up the next time? I got an disambled rumble pad here for testing :D
     
  3. jubuttib

    jubuttib Registered

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    Hmmm, that's not a bad concept. Personally I'd like to attach the second motor to the brake pedal and have it vibrate when the wheels are locking up.
     
  4. Zephyr RU

    Zephyr RU Registered

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    guys, thanks. ;)

    To: McFlex
    is that "XInput" pad? or Direct input pad?
    that plugin only suport for XInput.
    -XInput could be DirectInput pad anyway. but Directpad couldnt be XInput. -

    latest version let "first" ditected XInput pad(or other game device) vibrate.
    if you want, I will upload concept edition soon.:D

    To: jubuttib
    indeed, when I started to develop this plugin, I thought that too.
    that is easy to make that in code.
    but, breaking feeling is oil pressure. that is different. but if some guys would want that, I will make that in plugin code. :eek:
     
  5. McFlex

    McFlex Registered

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    I dont know if my pad is xinput oder directinput but i can give it a try if you want
     
  6. smbrm

    smbrm Registered

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    It is one thing to have some sort of an indicator of a physical activity, quite another for it to be realistic. Having an indicator may be of more value than not, as compared to having a realistic one. After all, the fact that one might be using a position based brake transducer is less " realism accurate" than a pressure transducer, but we still use them because that was the only way to get the input we wanted. So to me this sounds very promising as a way to create a physical action that manifests to the sim driver, braking related actions such as lock up. Good starting point that may be able to evolve into something useful.
     
  7. Zephyr RU

    Zephyr RU Registered

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    To: smbrm
    making oil pressure feeling is difficult. thats reason. plugin's name is Clutch Plugin :eek:
    FREX GP Hydro pedals are expensive for us. thats like 1200USD.
    only choice is making clutch by myself. that is only 35USD ;)
     
  8. smbrm

    smbrm Registered

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    Agree making oil pressure feeling it difficult. However making any feeling that better responds to what brakes do is better than no feeling that responds to brake feeling. So if rumble motor starts when brake is depressed and increases speed as braking increases and cuts whenever lock up occurs then you have a feeling that corresponds to braking activity. It may not be "realistic", but it would enhance steering force feedback effects related to braking. It is another way to add what we experience as inertial effects when braking.
     

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