Hi, I am having problems matching the roll stiffness of my in game vehicle to data I have a from a real car. The rear is too soft and the front is too stiff. I've double checked everything, and tried to fudge it but the adjustments I'd have to make to match to roll stiffness numbers are too great for my liking. Could this be down to how RF2 calculates roll centres coupled with short wishbones and lots of suspension travel that cause plenty of roll centre migration? On a different note if anyone has a link to a good guide for the visual side of car modding and where I can find rtrainer that would be greatly appreciated. Many thanks in advance for any assistance.