Rock Ring [WIP]

Discussion in 'Locations' started by Jepsertti, Jun 21, 2013.

  1. Jepsertti

    Jepsertti Registered

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    Video of version 0.83 (18.7.2013)



    Hello, and welcome to follow the progress of my first track. :)
    I'm 15 years old guy from Finland and wanted to do something I've always dreamed of.
    I'm building the track using Bobs Track Builder, and then converting the track to rFactor 2.
    I've done the track from 1st of June and still much of things left to do.
    This track is made basically for the team I'm in (Team Rock Racing) and like you can see, the name has some affect from teams' name :)
    The track profile is made up from old picture, what the owner of our team drew.

    Track information:
    Rock Ring
    Length: 6,410km
    Track profile: Fantasy Road Track
    Corners: 32
    Average lap times: Clio - 2.46 (rFactor 2), GT3 cars - 2.18 (rFactor 1), DTM 2013 (T5 Series) - 2.05 (rFactor 2)

    Two teasers:
    View attachment 8311
    Last two corners. Notice: Much of stuff still to add

    View attachment 8312
    Showing of some textures made by me. (Cones and walls are from original XPack, and gravel, grass, trees and treewall are from custom XPack.)

    Thanks for every great XPack creators for making the track look more realistic, and making me happy :)
     
    Last edited by a moderator: Jul 18, 2013
  2. coops

    coops Banned

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    screen shots look very good keep up the good work looking frwd to the release.
     
  3. Davy TASB

    Davy TASB Registered

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    The colour tone of the green grass is a bit yucky tho' :D
     
  4. DurgeDriven

    DurgeDriven Banned

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  5. Jepsertti

    Jepsertti Registered

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    Thanks everyone for great comments! This response is far better than I thought :)

    BTW, no progress updates next week, because I'm off. :) Will return at 1th of July, however I can continue the work this weekend. Expect news soon!

    And @Davi TASB, Thanks for feedback, textures can be still changed and will try something for next update :)
    Stay tuned!
     
  6. Jepsertti

    Jepsertti Registered

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    Okey some progress done today, will have something to show tomorrow. Btw, anyone can help me with getting RealRoad to work? I've tried to read the manual made by ISI but I can't understand what should I do.. Any help could be great!

    And, I've started beta testing, so I will give a change first for him/her, who can help me out with RealRoad, and then ask for more testers :)
     
  7. TIG_green

    TIG_green Registered

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    New tracks are always welcome and also new talents.

    Looking foward to this. Hope you get some help becuase I don't know anything about modding :p
     
  8. Jepsertti

    Jepsertti Registered

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    Okey, I got the realroad working :) It has only one problem though.. The rubbered line isn't really big or so black as I've seen on other tracks.. Any help? :) I will soon post some new screenshots btw.

    EDIT: Problem solved and now the realroad is working! I'm now searching for max. 5 testers (at first if more wants) :) If you're interested, PM me and tell you're interested and I will give you the link back :)
     
    Last edited by a moderator: Jun 23, 2013
  9. Jepsertti

    Jepsertti Registered

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    New preview :) Stuff done in this version compared to old:
    - New grass textures
    - New tarmac texture (with working realroad)
    - HDR profile from Lime Rock :eek:
    - Tracklights (early versions)
    - More shadows
    - Improved FPS

    Preview:
    [​IMG]
     
  10. Twista

    Twista Registered

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    Compared to the pictures in the OP that looks fantastic. Keep up the great work. :)
     
  11. Davy TASB

    Davy TASB Registered

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    I'll second that. *thumbs up*
     
  12. WHAT21A

    WHAT21A Registered

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    Well done, the Improvement over the initial images are incredible. Keep up the good work. :)
     
  13. jimcarrel

    jimcarrel Registered

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    You have my attention, Well Done!!!!
     
  14. tjc

    tjc Registered

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    I can only agree...

    The new preview shot looks really good. :)
     
  15. Mydriaz

    Mydriaz Registered

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    +1 :D
     
  16. SPASKIS

    SPASKIS Registered

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    Great job! Jepsertti. I would love to betatest your track. Very nice work with BTB for a teenager! Hopefully we will get an update of BTB with rf2 and, who knows if other sim export-support, when rf2 (i am guessing this feature) reaches maturity.

    Brendon recently confirmed his commitment though he did not say an exact date since it is impossible now. This was the best news I read lately. :)

    Enviado desde mi GT-I9505 usando Tapatalk 2
     
    Last edited by a moderator: Jun 26, 2013
  17. Jepsertti

    Jepsertti Registered

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    Okey guys, back to the business :) Well, after tomorrow, because some things still to do tomorrow...

    But will continue the track surely next week, and I've some plans for the track. I will keep you guys informed :) And @SPASKIS, I will surely take you as beta tester :) I will be in contact with you.
     
  18. TIG_green

    TIG_green Registered

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    What's the status of this project? :)
     
  19. Jepsertti

    Jepsertti Registered

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    It's version 0.83 now, 0.85 will be first public release :) So expect it soon. :) I will maybe have something to show tomorrow. By the way, could anyone help me to make road reflect everything better when it's raining? Tried to do changes to main road texture alpha channel (changed colors from more black to more white) but it doesn't really reflect anything so nicely as I've seen on other tracks. But maybe the best thing is that the realroad works :)
     
  20. Johannes Rojola

    Johannes Rojola Registered

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    Always nice to see new Finnish modders ;)
     

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