Video of version 0.83 (18.7.2013) Hello, and welcome to follow the progress of my first track. I'm 15 years old guy from Finland and wanted to do something I've always dreamed of. I'm building the track using Bobs Track Builder, and then converting the track to rFactor 2. I've done the track from 1st of June and still much of things left to do. This track is made basically for the team I'm in (Team Rock Racing) and like you can see, the name has some affect from teams' name The track profile is made up from old picture, what the owner of our team drew. Track information: Rock Ring Length: 6,410km Track profile: Fantasy Road Track Corners: 32 Average lap times: Clio - 2.46 (rFactor 2), GT3 cars - 2.18 (rFactor 1), DTM 2013 (T5 Series) - 2.05 (rFactor 2) Two teasers: View attachment 8311 Last two corners. Notice: Much of stuff still to add View attachment 8312 Showing of some textures made by me. (Cones and walls are from original XPack, and gravel, grass, trees and treewall are from custom XPack.) Thanks for every great XPack creators for making the track look more realistic, and making me happy
Thanks everyone for great comments! This response is far better than I thought BTW, no progress updates next week, because I'm off. Will return at 1th of July, however I can continue the work this weekend. Expect news soon! And @Davi TASB, Thanks for feedback, textures can be still changed and will try something for next update Stay tuned!
Okey some progress done today, will have something to show tomorrow. Btw, anyone can help me with getting RealRoad to work? I've tried to read the manual made by ISI but I can't understand what should I do.. Any help could be great! And, I've started beta testing, so I will give a change first for him/her, who can help me out with RealRoad, and then ask for more testers
New tracks are always welcome and also new talents. Looking foward to this. Hope you get some help becuase I don't know anything about modding
Okey, I got the realroad working It has only one problem though.. The rubbered line isn't really big or so black as I've seen on other tracks.. Any help? I will soon post some new screenshots btw. EDIT: Problem solved and now the realroad is working! I'm now searching for max. 5 testers (at first if more wants) If you're interested, PM me and tell you're interested and I will give you the link back
New preview Stuff done in this version compared to old: - New grass textures - New tarmac texture (with working realroad) - HDR profile from Lime Rock - Tracklights (early versions) - More shadows - Improved FPS Preview:
Great job! Jepsertti. I would love to betatest your track. Very nice work with BTB for a teenager! Hopefully we will get an update of BTB with rf2 and, who knows if other sim export-support, when rf2 (i am guessing this feature) reaches maturity. Brendon recently confirmed his commitment though he did not say an exact date since it is impossible now. This was the best news I read lately. Enviado desde mi GT-I9505 usando Tapatalk 2
Okey guys, back to the business Well, after tomorrow, because some things still to do tomorrow... But will continue the track surely next week, and I've some plans for the track. I will keep you guys informed And @SPASKIS, I will surely take you as beta tester I will be in contact with you.
It's version 0.83 now, 0.85 will be first public release So expect it soon. I will maybe have something to show tomorrow. By the way, could anyone help me to make road reflect everything better when it's raining? Tried to do changes to main road texture alpha channel (changed colors from more black to more white) but it doesn't really reflect anything so nicely as I've seen on other tracks. But maybe the best thing is that the realroad works