Roc 2013

Discussion in 'Track Modding' started by Rik, Jan 12, 2014.

  1. Rik

    Rik Registered

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    update
    some people and some new texture and new tarmac mapping:

    [​IMG]

    [​IMG]

    [​IMG]
     
  2. Rik

    Rik Registered

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    what you think. if I put the xfinish on one side of the track? the first car at the start should make a full turn. the second car only half turn more for the first lap. the timer would work well in this way.
     
  3. redapg

    redapg Registered

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    Did you try this?:

    XFinish: at start-/finish-line crossing both roads
    XSector1: in the middle of each "half-laps" crossing both roads (can be split into 2 objects)
    XSector2: 2 car-lenghts behind the XFinish-objekt crossing both roads

    So the car after starting the lap has to cross XFinish, then XSector2, then XSector1, again XFinish and then XSector2 again before finishing the lap with crossing XFinish again.
    This method worked for me at rFactor1.
     
  4. Rik

    Rik Registered

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    Thanks redapg i will try :D
     
  5. Rik

    Rik Registered

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    Thanks redapg !!!!! Work perfect! ;)
     
  6. Rik

    Rik Registered

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    some update and some 3d people on first line . what you think? we need 3d people?
    [​IMG]

    [​IMG]

    [​IMG]
     
  7. Rik

    Rik Registered

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    a first lap

     
  8. lbird

    lbird Registered

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    Hi Rik, looks promising so far. 3d People in the first row are a nice touch. A little more variety on the road and concrete textures would be a nice addition...

    CU lbird
     
    Last edited by a moderator: Feb 8, 2014
  9. Rik

    Rik Registered

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    Hi lbird, thanks for your tips! I will do as you say. ;)
     
  10. redapg

    redapg Registered

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    [​IMG]


    As long as the Framerate don't suffers, i don't care. When i race, i don't notice the crowd. :)
     
  11. Rik

    Rik Registered

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    Night Preview :cool:

     
  12. AdrianF1

    AdrianF1 Registered

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    any release date?
     
  13. Rik

    Rik Registered

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    as soon as possible. I have to tweak some things and optimize the texture. I think before the end of this month.
    It is my first track and i use a lot more time to figure out some things.
     
  14. Rik

    Rik Registered

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    Night Preview 2


    .. but if i take off the glow effect? I have difficulties to adjust it well.
    Do you have any suggestions?
    Thanks
     
  15. Rik

    Rik Registered

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    Night Preview 3, better?

     
  16. alpha-bravo

    alpha-bravo Registered

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    Hi Rik!

    3d people in first row are fine :)
    Hard to compare the night preview 2 to night preview 3 because preview 2 is recorded with 720p and 3 only with 360p also I'm not sure where I should look :p
    Maybe you can give me a hint ?

    Really looking forward to this track. Please take your time for finishing.
    So far all looks very good and for a first track project your progress and the quality
    is top :)

    Is it possible to give the red and yellow colours of the visitor area and chairs a more washed out and or used look?
    What I've seen in a youtube video there are also some blue parts
    http://m.youtube.com/watch?v=ISnN3_gRWfY
    I would love to see some more banners on the side walls and maybe on some parts of the visitor area.

    thanks for sharing your work !
     
    Last edited by a moderator: Feb 16, 2014
  17. Rik

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    Hi alpha-bravo,
    thank you for your comments. they are much appreciated by me .
    ;)
     
  18. Prodigy

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    Nice progress Rik.
    Would the arena be filled all with people?
     
  19. Galaga

    Galaga Banned

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  20. Rik

    Rik Registered

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    Thanks Prodigy,
    I'll see if I can fill it. I have to take into account fps. Until fps will be good I will fill and I really like the people in 3D. but it absorbs more resources. I have to balance this.



    The mine will be better! because the platform RF2 is now better. ;)
     

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